UseUpdateCallback=true; Problems...
by Ecliptic · in iTorque 2D · 07/07/2009 (5:17 pm) · 2 replies
Hey guys! I have been bugging Mat all day trying to get this working.. Has anyone else had success with this? I tried adding it to...
1) startup function in game.cs.
2)cs file for the particular level where I use a OnLevelLoaded() function.
3)Tried using this code to make sure I grabbed the right name for the scenegraph...
Can anyone tell me how you used it and how it worked for you? I am using a iTGB_Optimized build BTW.
Thanks for any help,
Ecliptic
1) startup function in game.cs.
2)cs file for the particular level where I use a OnLevelLoaded() function.
3)Tried using this code to make sure I grabbed the right name for the scenegraph...
%scene = Scenewindow2d.getSceneGraph(); %scene.mUseUpdateCallback = true;
Can anyone tell me how you used it and how it worked for you? I am using a iTGB_Optimized build BTW.
Thanks for any help,
Ecliptic
#2
Ecliptic
07/08/2009 (9:51 am)
Thanks Bret! That did the job. I was pulling my hair out because it seemed so simple but wasn't working anywhere :P. Ecliptic
Torque Owner Bret Patterson