Game Development Community

small textures?

by Mike Carlyle · in Torque Game Engine · 03/03/2003 (12:13 am) · 0 replies

I've been messing around with the texture code in torque, and i noticed that
every texture has a secondary 'small texture' with a lower texture resolution..

what's this for?
it seems to be used at a different distance

i don't see any visual differences, or notice any performance difference on any system i've tried it on.. yet it eats up more texture space

so what's the advantage of this stuff?

it kinda complicates my work on trying to make the rendering more object orientated and seperating the actuall rendering code from the rest of the engine
(which would make it easier to update the rendering code)