Game Development Community

more clarification :D

by AndrewOsborne · in Artist Corner · 03/02/2003 (9:23 pm) · 7 replies

Hey,

starting mapping for torque, kinda familiar in regards to using worldcraft.. or should i say hammer now. But a couple of things im not sure about.

Basically i want to build a medival city... lots of alleys, buildings etc.

What is the best way to go about this? Do i need to create each building seperately and import them into torque map editor? If so how do i go about this :D

or would it be a good idea to build the entire thing in worldcraft then import it into torque?

Thanks.

SHaRD

#1
03/02/2003 (9:41 pm)
also, does torque use wad files for textures?? because i know that hammer loads wad files, do i need to load different things for the textures when mapping for torque?
#2
03/02/2003 (10:33 pm)
I would say make each one seperatly so you can move and adjust anyone you wanted or needed and besides you have to know the exact terrain to put the buildings inthe right place. and as for your other questions I am not familiar with Hammer.
#3
03/02/2003 (11:31 pm)
I agree. Make each building seperately and be sure to include awesome LOD, portal and detail implementation.

Torque itself doesn't use wad files, but you have to use them anyway because thats the only way to get textures in to Hammer (unless you don't use Hammer, of course).
#4
03/03/2003 (2:43 pm)
okay great :)

also with the wad files, once i build a map using textures from the wad files, how does torque read the textures if it doesnt recognise wads?
#5
03/04/2003 (4:55 am)
You put all your textures in a folder above the folder you'll keep you DIF's in for the game. You just use the WAD file for Hammer/WC.
One things If your looking specifaclly at building a city you don't have to use the terrain. In fact if you build all your stuff in WC or Quark the export it as a dif you can put you start point in on the DIF and then go into your MIS(mission file) and "//" comment out the terrrain. Your frame rates will double. So if you don't need it don't use it.
Matt
#6
03/04/2003 (6:16 am)
Matt, that's an invaluable information to me. So, I can double the performance ripping off the terrain. That's great, my world is mostly cities.
#7
03/04/2003 (2:50 pm)
ooh thats a great tip matthew, thanks i never knew that :)