Game Development Community

CLarification on a few things

by AndrewOsborne · in Artist Corner · 03/02/2003 (9:10 pm) · 3 replies

Hey, I need some info in terms of getting the model exported into the torque engine i have followed a tutorial and got the weapon ingame, now i need some help with other things.

In terms of animation where are the sequences defined? I Have come from Halflife Animation where each animation is included in a text file which defines it all etc etc.

from what i have heard the weapon animations arent seperate from the player animations? if so where do i define them etc?

Once i got the model ingame, it was not sitting properly in the players hands, how do i fix this?

Is there a list of specific sequences that i need to have animated for the player model (for example in hl there is a big list of every animation needed, i cant see anything like this for torque)?

Is there a tutorial around on character rigging, animating, and exporting for torque? I have been unable to find one :(.

Thats about it for now hehe, thanks in advance for any help,

SHaRD

#1
03/03/2003 (2:41 pm)
no one can help me :S?
#2
03/04/2003 (7:18 am)
Synditech you will have to be patient, most people don't spend their whole day watching the forums to answer questions.

Where is the animation list stored? Look for a player.cs file in "player" directory, this text file is a list of all of the animations that can be played on this model.

What do you mean by weapon animations? If you mean the animation that plays when a weapon is fired, loaded, etc. then you are incorrect as this can be placed in with the weapon model. If you mean the recoil the player recieves when the weapon is fired, the player reloading the weapon, sniping, etc. then these are all defined on the player model itself and not the weapon (since they are two entirely different models).

The weapons location is defined by the "mountpoint" node on your weapon.dts (if this node does not exist or is not exported then the center of the weapon will be used) and it will line up with a "mount" node on your player model. If your model is not lining up correctly I would check to make sure that your "mountpoint" node is being exported correctly (or that it exists), that it is placed correctly on the weapon.dts model, or that there is no script that is affecting the position of the weapon.

Specific Sequences for the player? You can have any number of sequences for the player model. If you are curious you can look into the Player directory to see the names of the DSQ files or you can loadup showtool, then load a player, then go into thread control, and see the default sequences that come with TGE.

Rigging, Animating and Exporting: This is all covered in the DTS Exporter Documentation (written by Joe Maruschak), it's in depth but it's also better than anything else out there on the subject. Aside from that consult your documentation that ships with your 3D software on how to do the rest.

Logan
#3
03/04/2003 (2:47 pm)
excellent help!

thankyou very much :)