FlashCS4 animations to TGB
by John Santiago · in Torque Game Builder · 07/03/2009 (10:40 pm) · 1 replies
I am looking for some information on how to take my flash created characters, animations, backgrounds etc. and drop them into TGB. I have created simple game in Flash and love creating my vector characters. What do I have to do to transfer those images to Torque. Some one was explaining to me that I create some type of sheet. Any help or direction would be very much appreciated
Thanks
John
Thanks
John
About the author
Torque 3D Owner Ronny Bangsund
Torque Cheerleaders
Spritesheets are usually a collection of all frames in one walk/idle/attack animation for one direction, depending on how many frames you can squeeze in. The frames are either all the same size, or colour keyed. Equal size with a transparent background in a PNG is usually the best for TGB. Maximum size of a sheet shouldn't be more than 1024x1024, and it should be in even powers of two (64x64, 128x128 and so on) to avoid being reallocated as an even size anyway.