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box macabre - did it use torque x 2d or 3d?

by Trent Trombley · in Torque X 2D · 07/02/2009 (7:00 pm) · 8 replies

I was looking at the game box macabre and it says it was made in torque x 2d yet I cant seem to find a way to bring 3d models into the game builder. Ive used TGB and can bring 3d models into that engine yet the models don't have perspective so im really confused. Did the makers of box macabre change the engine somewhat to allow for 3d object as well as a camera that shows perspective because I think if this is the case its very misleading. Or did they use torque x 3d and just used a fixed camera to make the side scroller?

I just looked at the torque x 3.0 release notes and it says if you want to mix 2d with 3d all three assemblies need to be referenced in your project. What does this mean to the lowly artist who has no idea what hes doing? I just wanted to do some tests to see if I could brings 3d assets into torque x 2d to make a 2d game with 3d assets.

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#1
07/02/2009 (8:21 pm)
Hey Trent,

I'm pretty sure when Perfect Dork Studios showed their demo at GDC this year they said they were actually using TX 3D but keeping a fixed camera so it might be a bit difficult to tell.

Anyways there is not currently any way to load 3D assets into TX 2D. In fact the closest I've seen to possibly even doing this in TX 2D is using John's SpriteWork's tool.
#2
07/02/2009 (8:26 pm)
Well they say if you want to utilize both 2d and 3d gameplay you need to mix the 2 engines...why not just use tx 3d and set the camera in such a way that you are working 2d as well as the controls set it to move only in 2 dimensions rather than 3. Confusing much
#3
07/02/2009 (11:34 pm)
You could capture poses of a model as frames of an animation an use that for an animated sprite. Then it would at least appear 3D.
#4
07/02/2009 (11:51 pm)
There is also a class T2DShape3D for loading a 3D shape into Torque 2D.
#5
07/02/2009 (11:55 pm)
Hey Trent. I'm a programmer working on Box Macabre. We are working with TX3D and not TX2D. When we describe our game, we mention that it is a 3D game with a 2D feel to it due to our locked camera system. We enable the use of the camera to 'look' around, but not actually move from it's fixed position. Kind of like turning your head, but standing in one spot.

I'm curious Trent, where did you read the information on our game that mislead you to think it was with TX2D? Since this is not true, we could fix this typo so that people are not mislead. :)
#6
07/02/2009 (11:59 pm)
Holy the torque x 3d builder is definitely not built with artists in mind. As long as I can import 3d models and the programmer can do the rest I guess we will be good. I just imported a DTS i exported from xsi so we are slowly starting to learn.

Hey scott - Ive thought of capturing poses but I was wanting to have a model that has a tail that moves with a rag doll effect and Im not sure if you could achieve that with an animated sprite unless you have a bunch of sprites in a chain.
#7
07/03/2009 (12:02 am)
Hey charles - if you go here www.garagegames.com/products/torquex-2d and go to games it shows a link to your game or a video at least this lead me to assume you used tx 2d
#8
07/03/2009 (12:09 am)
Sure Enough! I'll notify GG, thanks Trent!