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Stupid question about skeletel notes in the Torque.

by Joshua "The Power Nap" Taylor · in Torque Game Engine · 03/01/2003 (12:51 pm) · 1 replies

Is the names for the nodes in the player hard coded into the engine, Like can the head node be nothing but "Bip01 Head". I ask because I wonder if I should go through the trouble of moving all the nodenames for assigning my hitboxes to the datablock so they can be changed in the script.

#1
03/01/2003 (1:49 pm)
No they are not Hardcoded.
The main reason for following the naming convention is to drop a character model in over the series of animations that come with the default player.
The names of the animations though do need to stay the same regardless of what animation is used. The player has script with the model I think its "player.cs" They list of the sequences by number and the names of the sequences.
You can do any animation you want for the sequence but then you have to change the functions that call the sequences at the right time.

If your going to go through all that trouble its probably better to write yourself a new player class for whatever your creating and cator it towards your needs, if you can.

By the way thats not a dumb question. It has been asked a few times but might not come up in a search. Hope that helps

Matt