Question
by Shakey · in Torque Game Builder · 07/02/2009 (6:35 am) · 1 replies
I am really getting into TGB, source code and all. I have a couple questions. I am trying to make since of the source code. I have both books from Edward Maurina, and I was wondering if the Second Book would help me understand the source code a little better. I know that the book is based off the Torque Game Engine, but isn't TGB written on top of that.
My other question is, I have a bitmap background image, the image has everything I need for game play, but the image is flat, how would I go about making some parts of the background image image collidable. Would I have to make tiles out the part that I want to collide with.
Thanks in advance.
Shakey
My other question is, I have a bitmap background image, the image has everything I need for game play, but the image is flat, how would I go about making some parts of the background image image collidable. Would I have to make tiles out the part that I want to collide with.
Thanks in advance.
Shakey
Torque 3D Owner Aaron Miller
Hope this helps.