Vehicle nodes (dummy Objects)
by Jeff Wilkinson · in Torque Game Engine · 02/28/2003 (6:37 am) · 3 replies
I am trying to make a hover vehicel and I am having a hard time finding out the diffrent nodes I need to make it work; so if anyone know of the diffrent nodes for all the vehicles or knows where I can look that would be much appreciated.
Thank you
Jeff W
Thank you
Jeff W
#2
02/28/2003 (7:56 am)
That answers some of my question but I am still wondering how would you go about give nodes to hover vehicles
#3
I would suggest spending the $14.95 on the Warsparrow pack or the Car Pack from BraveTree and dissecting their vehicles.
That's how I got an understanding of the vehicles and the required/non-required nodes and where they link in the schematic.
- Brett
02/28/2003 (8:11 am)
In Studio, you have to link your Dummy objects to the "start" node. These would be the Mount# node, the Col-# node, the Smoke# node, the ConTrail# node, etc...I would suggest spending the $14.95 on the Warsparrow pack or the Car Pack from BraveTree and dissecting their vehicles.
That's how I got an understanding of the vehicles and the required/non-required nodes and where they link in the schematic.
- Brett
Associate Anthony Rosenbaum