What tools are officially recommended to build the interiors in T3D?
by ysun · in Torque 3D Professional · 06/30/2009 (10:46 am) · 11 replies
Hello,
Does anyone know what tools are officially recommended to build the interiors in T3D? Constructor or maya/3dsmax with collada plugins?
Thanks.
Does anyone know what tools are officially recommended to build the interiors in T3D? Constructor or maya/3dsmax with collada plugins?
Thanks.
About the author
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#2
06/30/2009 (10:56 am)
Thanks. So... does it mean there could be only one format .dae in T3D and it can be totally used instead of .dif and .dts files?
#3
06/30/2009 (11:00 am)
Interiors could be Collada or DTS - whatever you are more familiar with. Recommend not using DIF's though.
#4
06/30/2009 (11:09 am)
I see. Only one format will make things easier. Thanks!
#5
06/30/2009 (1:39 pm)
Technicly the DAE gets converted at runtime into a DTS by the game engine, this file then remains until a change is detected in the DAE file.
#6
06/30/2009 (2:04 pm)
Thanks for the reply. How about the animation sequences for the .dts files? Does the .dae format store the sequences as well?
#7
so if any tool is the same, when i try and export an object the walls become transparent as i go around it. was going to switch to quark since other posts have said that you can do it only with that or constructor.
Thanks
08/04/2009 (3:43 pm)
sorry to jump in on your thread, better then opening a new one.so if any tool is the same, when i try and export an object the walls become transparent as i go around it. was going to switch to quark since other posts have said that you can do it only with that or constructor.
Thanks
#8
Check your normals, it sounds like the "faces" of your polys are pointing the wrong way. Do a search through the docs of whatever modeling software you're using if you don't know how to.
Quark/Constructor are for old DIF/BSP style formats, DTS = mesh models.
08/04/2009 (4:06 pm)
@JustinCheck your normals, it sounds like the "faces" of your polys are pointing the wrong way. Do a search through the docs of whatever modeling software you're using if you don't know how to.
Quark/Constructor are for old DIF/BSP style formats, DTS = mesh models.
#9
Thanks again for your reply
08/08/2009 (8:48 am)
Thanks ive tried it and it works in the sense that from the outside the faces are visible . But when i enter again the same problem since the normals are pointing out. I want the user to walk from outside into an interior.Thanks again for your reply
#10
08/08/2009 (9:23 am)
dont change the direction of all the faces, only the faces that dont show
#11
Unless you mark the walls as two sided, but then it will be the same
texture inside and out, and polysoup will only work on one side.
08/08/2009 (10:25 am)
@Justin .. you need to create outside AND inside walls (box inside a box).Unless you mark the walls as two sided, but then it will be the same
texture inside and out, and polysoup will only work on one side.
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