Game Development Community

How easy is it to port a game?

by Pierre-Luc Brunet · in iTorque 2D · 06/28/2009 (7:59 pm) · 4 replies

Quick question. If I have a PC 2d game made with Torque 2D, how easy will it be to port it to iTGB?

#1
06/28/2009 (8:03 pm)
Depends on how heavy it is calculation wise and how much it was designed with a significantly weaker platform in mind. Additionally your experience in C++ programming and the iphone in general will play in.

With all that beeing kept in mind, it ranges from simple to a lot of work.
#2
06/28/2009 (8:06 pm)
So if I want to develop a new project, it's not a good idea to do it in TGB and when it's ready, purchase iTGB and then port it. If I understand, I should start in iTGB right away.

Am I correct?
#3
06/28/2009 (8:49 pm)
I would start with iTGB right away so you can test it on a regular base to see where you are heading.
#4
06/28/2009 (8:50 pm)
Cool. Thanks.