Game Development Community

Blender skeletal system question...

by Jason Haden · in Game Design and Creative Issues · 06/28/2009 (6:27 pm) · 4 replies

As with the default biped in Max, can a Blender-made .dsq animation be used by a .dts model with the same skeletal system? Thanks.

#1
06/29/2009 (1:32 pm)
0 replies still? Shoot...
#2
06/29/2009 (1:39 pm)
If you have all the same nodes setup, then I would "expect" so. It's when you have difference that things become hideously incompatible.

jsgreenawalt.com/ - Here's the Blender DTS Exporter forums, you could try them.
#3
06/30/2009 (4:33 pm)
Thanks, I'll try it.
#4
07/04/2009 (8:25 am)
Search for the 'Orange Guy' You can use it to create animations for the standard TGE player. It's not simple, since Blender's and Max's skeleton systems don't overlap nicely. But if you're using a Blender-created character, there should be no problem.