Game Development Community

no launchable excutable present

by Dillon Sinnott · in iTorque 2D · 06/26/2009 (1:22 pm) · 6 replies

I'm trying to run my game (Ported from TGB) on the IPhone Simulator, as in the compiling to simulator step of the online tutorial. I followed all the steps, but whenever I try to use the 'build and go' part of it, I get a error saying 'No launchable executable present at path' with ../Rest of the folders/iTGB_1_2/engine/compilers/Xcode_iPhone/build/Debug-iphonesimulator/itgb.app.

I'm not sure what the problem is, and I'm pretty confused (My first IPhone app). My first question is should I have downloaded the iphone_sdk_3.0? Or do i have to get a earlier version, since I've heard a lot about how it isn't really compatible yet? Or do I have some setting wrong somewhere in the Iphone simulator or something? I thought it might just be that my project is a port from TGB so I tried the Iphone Test game, but the same thing occured. A quick resolution would be extremely appreciated.

#1
06/28/2009 (9:09 pm)
Hey Dillon were you able to figure out what the problem was? I'm getting the same error message along with 209 warnings if i try to compile anything.
#2
06/28/2009 (9:56 pm)
the problem lies with xcode's settings
#3
06/28/2009 (9:58 pm)
Hi Ronald

which xcode setting? can you elaborate?
#4
06/29/2009 (4:17 am)
Hi Dilon try this,

First delete build folder from iTGB/Engine/Compilers/xcode_iphone...
Then delete GarageGame folder from Users/Library/Application support.

Now Develop new project and set the following things while run your game in Xcode..

Active Config : Release
Active SDK : Simulator -iPhone OS 2.2.1
Active Executable : iTGB_optimize_iPhone Simulator OS 2.2.1
Active Target : iTGB_Optimize

Previously me too got the same error,and now it's working good for me...

#5
06/29/2009 (10:13 am)
./Rest of the folders/iTGB_1_2/engine/compilers/Xcode_iPhone/build/Debug-iphonesimulator/itgb.app.

Did you check that folder to see if there is an itgb.app? It may not be there, or it may be in a different directory (it seems silly, but I have actually seen this be the problem).
#6
06/29/2009 (10:46 pm)
Thanks Raja I will try that. I've actually been borrowing a friends Mac until I could purchase my own, which I just did. So I'm starting off fresh again, but still knowing the setting I should have for Xcode is definitely helpful.

And Isaac, I don't know if Raja's thing worked for you, but yes that was pretty much what I was getting. It seems to work somewhat randomly, but I won't conjecture on that until I mess around with the program again tomorrow.

Mat, I'm almost positive I had the itgb.app in there, and I reinstalled everything twice just to make sure that was really that, so I think it must be what Raja's getting at with the settings.

Thanks for the responses guys, hopefully getting the correct settings will fix the problem, I'll know by tomorrow.