no launchable excutable present
by Dillon Sinnott · in iTorque 2D · 06/26/2009 (1:22 pm) · 6 replies
I'm trying to run my game (Ported from TGB) on the IPhone Simulator, as in the compiling to simulator step of the online tutorial. I followed all the steps, but whenever I try to use the 'build and go' part of it, I get a error saying 'No launchable executable present at path' with ../Rest of the folders/iTGB_1_2/engine/compilers/Xcode_iPhone/build/Debug-iphonesimulator/itgb.app.
I'm not sure what the problem is, and I'm pretty confused (My first IPhone app). My first question is should I have downloaded the iphone_sdk_3.0? Or do i have to get a earlier version, since I've heard a lot about how it isn't really compatible yet? Or do I have some setting wrong somewhere in the Iphone simulator or something? I thought it might just be that my project is a port from TGB so I tried the Iphone Test game, but the same thing occured. A quick resolution would be extremely appreciated.
I'm not sure what the problem is, and I'm pretty confused (My first IPhone app). My first question is should I have downloaded the iphone_sdk_3.0? Or do i have to get a earlier version, since I've heard a lot about how it isn't really compatible yet? Or do I have some setting wrong somewhere in the Iphone simulator or something? I thought it might just be that my project is a port from TGB so I tried the Iphone Test game, but the same thing occured. A quick resolution would be extremely appreciated.
#2
06/28/2009 (9:56 pm)
the problem lies with xcode's settings
#4
First delete build folder from iTGB/Engine/Compilers/xcode_iphone...
Then delete GarageGame folder from Users/Library/Application support.
Now Develop new project and set the following things while run your game in Xcode..
Active Config : Release
Active SDK : Simulator -iPhone OS 2.2.1
Active Executable : iTGB_optimize_iPhone Simulator OS 2.2.1
Active Target : iTGB_Optimize
Previously me too got the same error,and now it's working good for me...
06/29/2009 (4:17 am)
Hi Dilon try this,First delete build folder from iTGB/Engine/Compilers/xcode_iphone...
Then delete GarageGame folder from Users/Library/Application support.
Now Develop new project and set the following things while run your game in Xcode..
Active Config : Release
Active SDK : Simulator -iPhone OS 2.2.1
Active Executable : iTGB_optimize_iPhone Simulator OS 2.2.1
Active Target : iTGB_Optimize
Previously me too got the same error,and now it's working good for me...
#5
Did you check that folder to see if there is an itgb.app? It may not be there, or it may be in a different directory (it seems silly, but I have actually seen this be the problem).
06/29/2009 (10:13 am)
./Rest of the folders/iTGB_1_2/engine/compilers/Xcode_iPhone/build/Debug-iphonesimulator/itgb.app.Did you check that folder to see if there is an itgb.app? It may not be there, or it may be in a different directory (it seems silly, but I have actually seen this be the problem).
#6
And Isaac, I don't know if Raja's thing worked for you, but yes that was pretty much what I was getting. It seems to work somewhat randomly, but I won't conjecture on that until I mess around with the program again tomorrow.
Mat, I'm almost positive I had the itgb.app in there, and I reinstalled everything twice just to make sure that was really that, so I think it must be what Raja's getting at with the settings.
Thanks for the responses guys, hopefully getting the correct settings will fix the problem, I'll know by tomorrow.
06/29/2009 (10:46 pm)
Thanks Raja I will try that. I've actually been borrowing a friends Mac until I could purchase my own, which I just did. So I'm starting off fresh again, but still knowing the setting I should have for Xcode is definitely helpful.And Isaac, I don't know if Raja's thing worked for you, but yes that was pretty much what I was getting. It seems to work somewhat randomly, but I won't conjecture on that until I mess around with the program again tomorrow.
Mat, I'm almost positive I had the itgb.app in there, and I reinstalled everything twice just to make sure that was really that, so I think it must be what Raja's getting at with the settings.
Thanks for the responses guys, hopefully getting the correct settings will fix the problem, I'll know by tomorrow.
Torque Owner Isaac Mensah