Hard code paths?
by Westy · in Torque Game Engine · 02/25/2003 (10:14 pm) · 2 replies
I read in a thread that was from 2001, saying that they took out hard code paths.... And i was wondering how about the people that want hard code paths? Can some one at less print the code some where so i maybe use it for my game?
I would thankful you for it. :)
I would thankful you for it. :)
About the author
#2
03/03/2003 (1:04 pm)
I have pathfinding in script right now. It's very usable, and I basically dropped my plans to move the pathfinding to C++ because it's more than fast enough. I want to finish the rest of the bot attack code before posting the whole thing as a resource.
Torque Owner Mz
1) Hard code paths = hard coded file paths that used to be in scripts and elsewhere. There's basically no reason you'd want these in your game, they just limit flexibility for no good reason.
2) AI pathfinding. This was removed from Torque before it was released. The code for this is not available anywhere, because it's considered to be part of Tribes's IP, not Torques. You'll need to write new pathfinding code yourself, or hope someone else releases some.