Torque 2D Engine only
by Boris · in Torque Game Builder · 06/25/2009 (1:55 am) · 7 replies
Hello everyone,
Is that possible to find Torque 2D engine only (out of the Torque Game Engine) ?
maybe with the TGB source ?
thanks for your answer
Is that possible to find Torque 2D engine only (out of the Torque Game Engine) ?
maybe with the TGB source ?
thanks for your answer
#2
06/25/2009 (6:03 am)
I need Torque 2D Engine without the builder. Is that possible ? I don't want a Game Engine, only the 2D engine.
#3
Yes, TGB is separated into the editor and the runtime. When run, all TGB games, whether built with the help of the editor or not, run on the 2D engine runtime alone without any of the editing functionality.
06/25/2009 (6:10 am)
Yes, TGB is separated into the editor and the runtime. When run, all TGB games, whether built with the help of the editor or not, run on the 2D engine runtime alone without any of the editing functionality.
#4
Saw your edit only after my post. If you want, you can restrict yourself to the 2D graphics functionality only and not use any simulation features.
However, if you only need a 2D graphics rendering engine, TGB may not be the best of choice.
06/25/2009 (6:12 am)
Saw your edit only after my post. If you want, you can restrict yourself to the 2D graphics functionality only and not use any simulation features.
However, if you only need a 2D graphics rendering engine, TGB may not be the best of choice.
#5
What whould you propose instead ? Knowing I'd like to make a 2d iso game and I need a builder but many things are not appropriate in TGB, there is two options :
- I start from Torque 2D engine and make my own builder.
- I try to modify TGB source.
Or maybe you have another idea ?
06/25/2009 (6:28 am)
"TGB may not be the best of choice."What whould you propose instead ? Knowing I'd like to make a 2d iso game and I need a builder but many things are not appropriate in TGB, there is two options :
- I start from Torque 2D engine and make my own builder.
- I try to modify TGB source.
Or maybe you have another idea ?
#6
TGB has been modified for isometric rendering and editing in the past. AFAIK there's even an add-on pack under way. A site search should give some pointers.
If it is isometric rendering that you are missing in TGB, then I'd definitely go with modifying TGB. There aren't that many changes required and replicating even part of the tremendous amount of functionality present in TGB would mean a great loss of time for you.
06/25/2009 (6:36 am)
TGB has been modified for isometric rendering and editing in the past. AFAIK there's even an add-on pack under way. A site search should give some pointers.
If it is isometric rendering that you are missing in TGB, then I'd definitely go with modifying TGB. There aren't that many changes required and replicating even part of the tremendous amount of functionality present in TGB would mean a great loss of time for you.
#7
After that I need to implement TNL and change some point on the sprites management.
That's why I asked myself if it's just that TGB is unapropriate.
06/25/2009 (7:13 am)
Isometric rendering yes.After that I need to implement TNL and change some point on the sprites management.
That's why I asked myself if it's just that TGB is unapropriate.
Associate Rene Damm
Hmm, can you elaborate a bit on what you mean? I think I don't quite get it.
TGB is a 2D-only engine (it has a few 3D object rendering capabilities, but that doesn't change the picture). It has developed from the TGE codebase.
TGB Pro comes with full source code.
As for "Torque 2D" as a product (the new iteration in TGB's development), this has not been released yet. It will be the 2D branch of the Torque engine product line.