Game Development Community

Stupid Key Binding Question

by Stephen McCloskey · in Torque Game Engine · 02/24/2003 (11:24 pm) · 4 replies



Where is the binding for F10 defined?


#1
02/25/2003 (7:57 pm)
torque\example\fps\client\scripts\defaultBind.CS MAYBE
\torque\example\common\editor\editorBind.cs MAYBE

Maybe one of those not sure. You could use Search Document TEXT for "F10" and find it most likely.

Matt
#2
02/25/2003 (11:08 pm)
I have looked in both places and they are not there. In fact I have done an extensive hunt for the bloody thing. I think my indexing service is hosed because a search brings up nothing. I was hoping someone might know off the top of their head...
#3
02/25/2003 (11:53 pm)
A global search in JEdit brought up: "common/ui/GuiEditorGui.gui", line 469,
GlobalActionMap.bind(keyboard, "f10", GuiEdit);
#4
02/26/2003 (12:10 am)
That's the ticket! I assumed that it would be in a .cs file and I probably limited my search. Thanks.