Alot of questions
by Christopher Gardner · in Torque Game Engine Advanced · 06/24/2009 (4:01 pm) · 2 replies
I am modding Stronghold, and i have a few questions. How do i:
1.Disable world editing in my game
2.Do ai (big topic, link an article maybe?)
3.Distribute my game without the source code
4.Make small maps (I mean, like, you can't go outside of the boundaries, and some visual effect like a mountain or a hole)
5.Prompting the player (e.g, play a sound when user enters an area)
6.Teams
Yes, i know its alot.
1.Disable world editing in my game
2.Do ai (big topic, link an article maybe?)
3.Distribute my game without the source code
4.Make small maps (I mean, like, you can't go outside of the boundaries, and some visual effect like a mountain or a hole)
5.Prompting the player (e.g, play a sound when user enters an area)
6.Teams
Yes, i know its alot.
#2
2. There are resources for basic AI, check out "killer kork", AI guard, and do a search for pathfinding solutions, like this one.
3. Just don't put the source code in the release. If you'll forgive the self-indulgent spam and that it's a TGE release, this will give you an idea of the folders that you need to include - linky. cs files are compiled to unreadable/uneditable dso files.
4. Check resources for making the mission area object collideable/unpassable.
5. Use triggers, search forums and look at the stock scripts for help/info.
6. There's a resource for teams. There are resources for a lot of things, flick through them/the resources section for lots of useful stuff, also wade through forum search.
06/24/2009 (4:43 pm)
1. Firstly take the functions out of the keybindings. Then don't include the editor folders in the release.2. There are resources for basic AI, check out "killer kork", AI guard, and do a search for pathfinding solutions, like this one.
3. Just don't put the source code in the release. If you'll forgive the self-indulgent spam and that it's a TGE release, this will give you an idea of the folders that you need to include - linky. cs files are compiled to unreadable/uneditable dso files.
4. Check resources for making the mission area object collideable/unpassable.
5. Use triggers, search forums and look at the stock scripts for help/info.
6. There's a resource for teams. There are resources for a lot of things, flick through them/the resources section for lots of useful stuff, also wade through forum search.
Associate Rene Damm
Site searching will dig up plenty of posts and resources for the topics you are looking at.
Quick something:
1. Remove tool scripts and edit functionality from engine.
2. Search site
3. Distribute DSOs.
4. Search site.
5. Triggers.
6. Search site.
Okay, not that big a help but then again there's plenty of threads about this stuff.