max2dtsExporter
by Justin Nelson · in Artist Corner · 06/24/2009 (2:15 pm) · 11 replies
Hey I am new here, and I was just wondering where I could find the max2dtsExporter for 3ds Max 2008, and I have tried some pages listed on these forums, but they seem to be down. How do I compile the plugin for use with 3ds Max 2008?
Thanks everyone.
Thanks everyone.
#2
06/25/2009 (4:46 pm)
Thank you so much.
#3
Thanks very much.
06/26/2009 (1:26 am)
I have been messing around with Torque and I was just wondering how is it possible to spawn characters? From the mission editor I have imported a castle I created in 3ds max, setup some collision, but character animation and weapons is hard to implement. How is it possible to implement such weapon as a sword? Also, how do I spawn other characters for which to fight? I have already tried the console command spawn bot, but I was just wondering if there is code or an in-mission item that spawns bots.Thanks very much.
#4
Thanks.
06/26/2009 (1:28 am)
I have lots of stuff created in 3ds max, but it is rather difficult(at least for me now because I don't really know what I am doing) to implement it in Torque. Does anyone know of some really basic tutorials that start at the very basics and go into the full aspect of gaming design?Thanks.
#5
For swords, you need to add the melee code, which involves C++ source code editing.
Have you done the basic gettingStarted.pdf tutorial?
06/26/2009 (9:44 am)
For AI opponents, try the Improved AI Guard resource by Twisted JeniusFor swords, you need to add the melee code, which involves C++ source code editing.
Have you done the basic gettingStarted.pdf tutorial?
#6
07/06/2009 (8:49 pm)
Yes I have done that and I have gotten one of my characters that I created in 3ds max in game. I have a screenshot.
#7
07/06/2009 (8:57 pm)
I put it on my avatar. Hope you like it. It's a knight. Now I am trying to implement a melee system, with bloom the game looks like Oblivion.
#8
07/06/2009 (9:02 pm)
I am going to implement a grass rendering system as in Oblivion, as well as try to do my own version of Speedtree.
#9
07/06/2009 (9:03 pm)
And a catapult system like in Medieval 2 Total War.
#10
07/06/2009 (9:06 pm)
Also, I have been trying to find out how to spawn an NPC other than the character. How can this be accomplished?
#11
Oh btw Justin, instead of typing a sentence every minute, please use the edit button.
07/08/2009 (7:29 am)
Cheers for the link Inf, I've always wondered where the MAX test files were for exporting. Exporting an object is still quite the pain though and I honestly still have not figured it out. The documentation in the Wiki is so ancient that someone needs to update it.Oh btw Justin, instead of typing a sentence every minute, please use the edit button.
Torque Owner TheGasMan
G.A.S. [+others]
That has alot of information for you..
..and I have some extra things over here