Game Development Community

Help me use this engine

by Injae Jeong · in Torque Game Engine · 02/24/2003 (1:08 pm) · 8 replies

I have spent a day messing with the SDK and reading the docs and other than a little general understanding of the setup I still do not know where I should start.
You see my boss is giving me a week to produce a decent arena level to see how it compares with the Genesis engine we have been using. I do not have the help of programmer because he is finishing up on our last title. So I can't bug him with my newbie questions. So if anyone can ofer help I would very appreciative.
Question 1: Where do I put max2dtsExporter.dle in my Max directory?
Question 2: Can someone point me to a tutorial that walks me through the basics? I seem to be finding old info concerning an older version of the engine.

#1
02/24/2003 (3:00 pm)
Tell your boss it is not going to happen. Click on the Torque Game Engine link on the left side of the web screen under purchased products, it has links to all the documentation you are going to find on the site.

There are bits and pieces in the forums, resources and code snippets but UNFORTUNATELY you are NOT going to find a handholding do this, this, this and this to get a game done type document.

You can always look at the Tribes2 mod sites for info on hacking at the scripts.
#2
02/24/2003 (10:06 pm)
Yhe, show him Tribes2 and the screenshots from the gallery. But remember that it takes a lot of work to get to a point of having something good to show. It's not only models, tecxtures and interriors... If you want more you'll have to dig into the script and even source and write some code to make the player do more than run around shooting stuff (except if that is the type of game yha have in mind :)
#3
02/25/2003 (10:48 am)
It should be very possible.
I have created arena levels in a day with editors like Genesis but I can't figure this thing out. I already have textures and I don't need any players. I just want to build a decent little level.
I don't see why this should be so difficult. I really fought with my boss to upgrade to a better engine. I am starting to think because of the poor documentation here that it was a bad move. Is it because I am a newbie I am not finding stuff but it seems like every other link is broken and out of date.

I am currently fighting with installing Hammer but I am having problems with locating that torque.fgd file. I thought at first I could use 3dsmax but that seems to be more for characters.
#4
02/25/2003 (11:22 am)
First
torque.fgd is in C:\torque\tools\map2dif

Second
I think it was a wise move to try and upgrade to a different engine. I don't know exactly what problems you are having but if you have any questions or anything you can usually catch me on IRC in #garagegames on MGO. My irc name is GameGamer43-MGO. Feel free to drop by and ask any questions you have.

Bryan
#5
02/25/2003 (11:40 am)
I am knob. I just realised I hadn't installed the Torque Src file and sure enough there it was. Thanks for the replies and I apoligise for my ranting.
#6
02/25/2003 (12:54 pm)
a week to learn a dozen new technologies and actually do something with them is NOT reasonable . . .

WorldCraft or Quark either one will take much more than a week to master . . . and master you must to do something impressive with either one of the .map making tools. It is easy to crank out crap with either one.

Then you have to learn half a dozen Torque specific idioms . . . a week is NOT reasonable.
#7
02/25/2003 (1:18 pm)
I disagree. Someone's who's an expert in any 3D art tool should be able to set up some moderately good level geometry in a week.

The various modelling/level design tools aren't so different that experience doesn't translate from tool to tool.
#8
02/25/2003 (4:35 pm)
I am almost done.
It is not anyhing really special but it is good enough to get an idea. Also, I created the same level already in another app, so it is familiar.
I do have about ten years of 3d experience and two years experience with game engines. Now I just have to figure out how to get this in the engine. I have yet to get that far in the tutorial so I am not asking for an answer. You folks have already been very helpfull despite my ranting.