Game Development Community

MirrorSurface Entity

by John Connell · in Artist Corner · 02/22/2003 (5:20 pm) · 4 replies

I was wondering if anyone else is having difficulty using the mirrorsurface entity. I've tested "fully mirrored" and the other 5 levels but have had no success.

I'm trying to create those reflective windows you find on many downtown office buildings and skyscrapers, and have the sky and sun/moon reflect off them (will be using JRitters day/night code). Should I be trying this in milkshape instead if I want them breakable also?

I'm using QuArK (new to tge, very experienced in QuArK) by the way.

P.S. Desmond Fletchers site is awesome, but I couldn't find any info about this entity there either.

#1
02/22/2003 (8:15 pm)
If you want them to break you will need to use either Max or MilkShape
#2
02/22/2003 (8:56 pm)
The mirrorSurface entity in the engine doesn't work.
#3
02/23/2003 (1:53 am)
Thanks,
Thought I was doing something wrong or going dillusional :)
#4
02/23/2003 (1:46 pm)
have you looked at the racing mod on the tower windows ?
Its not a mirror but you use the skytexture as a eviroment map !