Smoothly changing orbit distance
by Ian Omroth Hardingham · in Torque Game Engine · 02/22/2003 (1:56 am) · 0 replies
Say I'm orbiting a player by calling:
%observer.setOrbitMode(%targetObj, %transform, %min_distance, %max_distance, %arg4);
but then want to orbit him at a different max_distance. At the moment I simply call:
%observer.setOrbitMode(%targetObj, %transform, %min_distance, %ne_max_distance, %arg4);
However, this causes a nasty jump. Has anyone got any ideas on how to do this smoothly?
Cheers,
Ian
%observer.setOrbitMode(%targetObj, %transform, %min_distance, %max_distance, %arg4);
but then want to orbit him at a different max_distance. At the moment I simply call:
%observer.setOrbitMode(%targetObj, %transform, %min_distance, %ne_max_distance, %arg4);
However, this causes a nasty jump. Has anyone got any ideas on how to do this smoothly?
Cheers,
Ian