Floors
by rennie moffat · in Torque Game Engine · 06/19/2009 (10:29 am) · 1 replies
Hi there,
I am sure this is an easy answer and I will find it as soon as I post this, but just in case I don't, please reply. I am trying to determine what a floor is. How the characters recognize it? Is it just thru walls?
I am sure this is an easy answer and I will find it as soon as I post this, but just in case I don't, please reply. I am trying to determine what a floor is. How the characters recognize it? Is it just thru walls?
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
Torque Owner Ivan Mandzhukov
Liman3D
Some of the objects use their own mesh (Polysoup).
Others use a convex,registered in the working list.
There are static and dynamic collisions.
Dynamic ones are based on prediction.
Prediction is based on their velocity.
Velocity is collected using the input or generated on some reason.
First read Melv's tutorial:
tdn.garagegames.com/wiki/images/a/a3/Collision_Detection_and_Response_Rev2.pdf
Then read this:
tdn.garagegames.com/wiki/TGE/Collision
www.garagegames.com/community/resources/view/5414