Error in lights.cs file included with the FPS starter pack
by PixelSoft Films · in Torque 3D Professional · 06/17/2009 (3:33 pm) · 1 replies
I noticed that the ComplexLightFlare and ComplexSunFlare datablocks included with the FPS starter pack seem to have an error in the elementRect. They reference 0 0 128 128 and 128 0 128 128 when looking at the flare sheet they should be 1024 0 128 128, 1152 0 128 128 and so on. As they are, they're drawing the corners of the wrong image.
Associate Tom Spilman
Sickhead Games