Game Development Community

Torque 3D on the web

by Craig Gray · in General Discussion · 06/17/2009 (2:00 pm) · 6 replies

Hello,

I'm considering upgrading to Torque 3D and would like to know the requirements for running my apps in a web browser.

Does it require that I use Garagegames game servers to run on the web?
If not, is there a server side application server I would need to run?
Or can I just post directly to my website and it will run?

Thanks,

Craig

#1
06/17/2009 (2:26 pm)
Good question. I'm wondering this myself.
#2
06/22/2009 (9:24 am)

Sorry for the late reply here. I've been reluctant about this since I am not the most knowledgeable about Torque 3D's web tech (Josh is the expert on this).

What the technology enables you to do is simply to package up your game executable in such a way that it can run inside web browsers (though there's more to it; there's also a JavaScript bridge to the engine so you can interact with it from your dynamic web pages). There are no ties to specific web services (by GG or whomever else).

You don't need to run specific server-side software. I figure the networking part is still the same as in standalone Torque games, i.e. for multiplayer games, you need to set up one running game as the server. This is independent of the web tech within which clients run.

You could publish to your website but of course, for visitors to be able to make use of the content, they need to install your compiled plugin. I don't know how content distribution is handled here, i.e. whether there is some content downloading support through the web plugin or whether it needs to be downloaded along with the plugin.

Hope that at least answers some of your questions. Somewhat. Partly, Roughly. Sort of.
#3
06/22/2009 (6:52 pm)
Helped a bunch for me thank you :]
#4
06/22/2009 (8:16 pm)
Your reply also helped me. Thank you!

You mentioned that the end user would download my compiled plugin. Does that mean it's a different plug in for each one I create?

Or is there one generic web plugin that works with all Torque 3D content.

Craig
#5
06/23/2009 (3:56 am)
It's a different pluggin for each game.
#6
06/23/2009 (4:02 am)


Without engine modifications or with the same set of modications, you can use the same compiled plugin you created.