Question about low-poly modeling
by Isidoros · in Game Design and Creative Issues · 06/17/2009 (4:00 am) · 1 replies
Hi,
I am studying Finney's "3D Game Programming All In One". In chapter 14 says "Remember that the more polygons one model uses,the fewer polygons available for other instances of that model....".
What does "instanses of that model" mean? I would appreciate it if you could reply with a simple example!
I am studying Finney's "3D Game Programming All In One". In chapter 14 says "Remember that the more polygons one model uses,the fewer polygons available for other instances of that model....".
What does "instanses of that model" mean? I would appreciate it if you could reply with a simple example!
About the author
Torque 3D Owner Brett Williams
So the higher polygon of a model the less you have left to work with. "Other instances" as example could be players. The more detailed one players model, the less polygons you have to work with for more players.
Assuming I got the context of the statement correct. How much can be rendered at any time is determined by the performance of the renderer/engine and the hardware of the computer.