Game Development Community

GUI faster than mounted sprites?

by BeyondtheTech · in iTorque 2D · 06/16/2009 (10:05 pm) · 0 replies

I am on my continuing quest to optimize my game.

Without ripping apart too much code to figure it out or experiment, does anyone know if using GUI buttons result in less overhead (read: speed/efficiency) than using buttons that are mounted onto a fullscreen-sized, empty sprite that the camera follows?

I realize that my on-screen buttons don't animate of require blending, so I'm set to convert them to GUI if I need to.

Also, is there a quick way of converting it to a GUI?

Lastly, I believe I've read that you can add a 'second screengraph' as to prevent mounting a bunch of objects, such that it will be independent of the first screengraph and therefore act as an alternative to a GUI.

Can anyone provide me samples on how this is done and how to utilize additional screengraphs?