Game Development Community

Master Server Prototype Available

by Thomas \"Man of Ice\" Lund · in Torque Game Engine · 02/19/2003 (4:00 am) · 23 replies

As a proof of concept I've coded a very very simple master server prototype in Perl. If anyone is interested, then I'm giving it away to the community with no license restrictions or anything.

The code actually works - basic - but works. You can connect to it using a client and get a list of running servers. No filtering or anything is implemented, and I would only use this code as a starting point.

The source is available at http://www.trylleskoven.dk/c3/c3masterserver.zip

You need to alter your local preference file in fps\client\prefs.cs. Look for the line that is setting the master server. Dump in the address and port for your master server and thats it.

I will not develop further on this code, but start porting it to C++ for our game C3 (www.c3command.com), so dont expect any updates unless there are obvious errors.

Hope this is useful for someone out there

/Thomas
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#21
07/25/2006 (2:50 am)
I have this problem, too.
#22
08/24/2006 (1:13 pm)
Ditto. Trying that codefix.
#23
09/01/2006 (7:42 am)
Same here... works fine in 1.3, but 1.4 shows nothing in the server window, but you can check the log and see it is returning server info... just not sure why it's not going to the server list control...
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