Master Server Prototype Available
by Thomas \"Man of Ice\" Lund · in Torque Game Engine · 02/19/2003 (4:00 am) · 23 replies
As a proof of concept I've coded a very very simple master server prototype in Perl. If anyone is interested, then I'm giving it away to the community with no license restrictions or anything.
The code actually works - basic - but works. You can connect to it using a client and get a list of running servers. No filtering or anything is implemented, and I would only use this code as a starting point.
The source is available at http://www.trylleskoven.dk/c3/c3masterserver.zip
You need to alter your local preference file in fps\client\prefs.cs. Look for the line that is setting the master server. Dump in the address and port for your master server and thats it.
I will not develop further on this code, but start porting it to C++ for our game C3 (www.c3command.com), so dont expect any updates unless there are obvious errors.
Hope this is useful for someone out there
/Thomas
The code actually works - basic - but works. You can connect to it using a client and get a list of running servers. No filtering or anything is implemented, and I would only use this code as a starting point.
The source is available at http://www.trylleskoven.dk/c3/c3masterserver.zip
You need to alter your local preference file in fps\client\prefs.cs. Look for the line that is setting the master server. Dump in the address and port for your master server and thats it.
I will not develop further on this code, but start porting it to C++ for our game C3 (www.c3command.com), so dont expect any updates unless there are obvious errors.
Hope this is useful for someone out there
/Thomas
Torque 3D Owner CodingChris