BUG: dds textures inhibit mounting vehicles?
by deepscratch · in Torque 3D Professional · 06/13/2009 (6:54 am) · 6 replies
hi,
so I changed out the materials of my main player, from png, to dds (to get the specular in the bump map),
my materials.cs file is correct, because the player loads, and the materials show the specular, but now he cant mount vehicles.
I tested again using the png textures, without changing the materials.cs, and he mounts.
changed again to the dds textures, without changing the materials.cs, no mounting of vehicles.
BUG?
so I changed out the materials of my main player, from png, to dds (to get the specular in the bump map),
my materials.cs file is correct, because the player loads, and the materials show the specular, but now he cant mount vehicles.
I tested again using the png textures, without changing the materials.cs, and he mounts.
changed again to the dds textures, without changing the materials.cs, no mounting of vehicles.
BUG?
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#2
06/13/2009 (11:32 am)
yeah, I know, it sounds weird, but there it is.
#3
one of my ai characters had an identical new material name, they where both called "body",
so I renamed one to "body1", and the problem went away.
still
should the fact that they had the same new material name prevent the player from mounting vehicles??
so a bug, but not the texture format.
06/13/2009 (12:05 pm)
ok, I found the culprit!one of my ai characters had an identical new material name, they where both called "body",
so I renamed one to "body1", and the problem went away.
still
should the fact that they had the same new material name prevent the player from mounting vehicles??
so a bug, but not the texture format.
#4
But yeah that still shouldn't prevent mounting.
06/13/2009 (1:54 pm)
Ah! That explains it then. I was beginning to think that one of us was crazy :DBut yeah that still shouldn't prevent mounting.
#5
05/31/2010 (10:53 pm)
Logged as TQA-173
#6
06/10/2010 (12:59 pm)
Confirmed as fixed for 1.1 Beta2.
Associate Michael Hall
Distracted...