Game Development Community

BUG: dds textures inhibit mounting vehicles?

by deepscratch · in Torque 3D Professional · 06/13/2009 (6:54 am) · 6 replies

hi,
so I changed out the materials of my main player, from png, to dds (to get the specular in the bump map),
my materials.cs file is correct, because the player loads, and the materials show the specular, but now he cant mount vehicles.
I tested again using the png textures, without changing the materials.cs, and he mounts.
changed again to the dds textures, without changing the materials.cs, no mounting of vehicles.

BUG?

#1
06/13/2009 (10:23 am)
Wow! A texture format prevents mounting? That's certainly strange... and definitely a bug. Hmm, I'll have to try that one myself :D
#2
06/13/2009 (11:32 am)
yeah, I know, it sounds weird, but there it is.
#3
06/13/2009 (12:05 pm)
ok, I found the culprit!
one of my ai characters had an identical new material name, they where both called "body",
so I renamed one to "body1", and the problem went away.
still
should the fact that they had the same new material name prevent the player from mounting vehicles??
so a bug, but not the texture format.
#4
06/13/2009 (1:54 pm)
Ah! That explains it then. I was beginning to think that one of us was crazy :D

But yeah that still shouldn't prevent mounting.
#5
05/31/2010 (10:53 pm)
Logged as TQA-173
#6
06/10/2010 (12:59 pm)
Confirmed as fixed for 1.1 Beta2.