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Worldcraft DOS prompt

by Ben Buker · in Torque Game Engine · 02/14/2003 (5:27 pm) · 4 replies

Hi. I am in the middle of installing worldcraft and im following the guide in the turtorial section of the website. They give me the following dirrections:

You now need to load a set of textures to work with. WorldCraft loads the textures from a wad file, if you dont have one you can build one using the Evil1 texture set included with the Torque SDK (ex: C:\torque\example\fps\data\interiors\evil1\). To build the wad file open up a dos prompt (Click Start menu -> Run... and type "command") and change to your interiors dir by typing: cd C:\torque\example\fps\data\interiors (considering your torque SDK is in c:\torque). Now copy the buildwad.exe tool (located in c:\torque\tools\buildwad.exe) to your C:\torque\example\fps\data\interiors directory using the Explorer. Back in the command prompt issue the following command: buildwad evil1 evil1/evil1.wad to build the wad file evil1.wad using the textures from the evil1 directory. For more information on this tool check out the buildWad documentation.

i can get to the command menu and i copied the file into the new folder, but the rest of it im clueless on, i tried diff commands for about an hour and what i think they say for me to do doesnt work. PLZ HELP!!!

Ben

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#1
02/14/2003 (6:28 pm)
hmmm... sounds way to complicated to me.. : )
I use Wally to build my wads..
get it Here

Just open a new file and choose half life wad for your file.. then copy and paste or highlight all the textures and drop them into the file.. then save it as "name of your wad".wad
Now in worldcraft go to tools>>>options and go over to the adding wads tab and browse to your new wad.
I would suggest only using one wad at a time...
#2
02/14/2003 (6:29 pm)
Ben, save yourself a bucketload of time and look on www.google.com for a program called Wally.

Its a "Wadfile editor".

All you do then, is tell it to load all your textures (from the evil directory) and the file->save as->textures.wad into the directory you put Worldcraft in.

Phil.
#3
02/14/2003 (8:16 pm)
I don't know about the Torque engine since I haven't used it yet (but I'll have it soon ^_^) however I know for Half-Life (which Worldcraft is meant for) certain textures cannot be loaded if you use Wally... why? I'm not too sure, but only the dos method works for certain parts of Half-Life mods.
#4
02/14/2003 (9:16 pm)
Wally should have textures that are powers of 2.. ie 32,64,128,256 so the texture should be sized with those numbers.. ie 128x128 or 32x256 so on...
you can use 512 or smaller numbers such as 2,4,8,16 but may get mixed results..