Game Development Community

Make water volumes deeper

by Rick Austinson · in Torque Game Engine Advanced · 06/04/2009 (4:38 pm) · 2 replies

I'm sure this is just user error, but I can't find anything on it in the documentation. Basically, I have a water volume that's supposed to be a lake, but when jumping in the player wuickly sinks to the bottom, and falls out, landing in a perfectly normal area underneath.

So I've dug through the documentation and mussed with every setting I can find, and yet my water volume remains only about 1 or 2 character height's thick. Is this the basic limitation? Is torqque just not supposed to ahve deep water?

Once again, I apologize if this is a stupid question, but it's on the list of 'things I probably want to fix'.

#1
06/04/2009 (7:08 pm)
The depth that the underwater filter is drawn is based on the z value of the scale variable.

Example.
A scale of "100 100 50" represents a waterblock 100 units long by 100 units wide by 25 units "deep".
Th reason 25 units and not 50 is that the water plane stats at half the height of the scale.

If you make the changes in the game you will need to reload the mission in order to see the changes.
#2
06/04/2009 (7:41 pm)
So it looks like you have to reload the game before it fixes the depth issue, that explains why I had so much trouble getting it to work.

Thank you for your help.