Game Development Community

Precompile lightmaps in TGE?

by Nate Strandberg · in Artist Corner · 02/13/2003 (11:10 am) · 2 replies

Does anyone have some pointers on how to precompile the lightmaps for TGE? I'm still messing with the idea of a persistent game world, and lighting everything each time you switch maps would be costly time wise..

Overall - EG: Compile the lightmaps at build time instead of each time you run the game.


Thanks!
Nate S.

#1
02/13/2003 (11:13 am)
Erm Nate, the lightmaps are only created once. At the start of a game when theyre not already there.

If the lighting file (cant remember the extension now) is there, it doesnt redo the lighting unless you force it to with ALt-L while in the world editor.

Phil.
#2
02/13/2003 (11:22 am)
Phil -

Well I'll be ;)
It seems your right.. Thanks for the info m8..


-Nate S.