(Pre)Compiled Torque scripts
by Funky Diver · in Torque Game Engine · 02/13/2003 (10:59 am) · 3 replies
Hello!
I'm new to the engine and I have 2 questions, I couldnt find the answers in the forum threads.
1) Is it possible to precompile the Torque script files in some kind of bytecode to speed up the thing at run-time?
2) How can I secure script and data files from unathourized user editing? Does Torque create some kind of resource files with protection?
Thank you!
Alex
I'm new to the engine and I have 2 questions, I couldnt find the answers in the forum threads.
1) Is it possible to precompile the Torque script files in some kind of bytecode to speed up the thing at run-time?
2) How can I secure script and data files from unathourized user editing? Does Torque create some kind of resource files with protection?
Thank you!
Alex
Associate Ron Yacketta
run the game, all the scripts and gui files will now have a .dso extension (compiled, binary etc..)
now, just whack all the .cs and .gui files and noone will be able to (including YOU) modify anything script/gui wise.