Game Development Community

Seriously, please help

by David Horn · in Torque X 2D · 06/03/2009 (1:56 pm) · 4 replies

I ran into this in TX3D, posted and got no response. So I switched to TX2D due to the documentation and I'm running into the same problem. Please someone help, all I want to do is use this product.

My game will not process unless I move the mouse around.

it's like the processtick doesn't kick in unless I'm moving the mouse. If I don't move the mouse, everything pauses. The animations, the scrollers, everything.

I'm using an high-end alienware computer with Visual c# 2008.

When I load it on my xbox 360, everything seems to run fine. But building it on the PC is worthless.

Please help.

#1
06/04/2009 (2:35 am)
Does this happen on the stock included demos? I haven't seen that on WinXP or Vista.

Brian
#2
06/04/2009 (6:12 am)
I haven't worked with the demos yet. Just the starter 2D/3D game, added a movement component, scroller, or anything else, and that's usually enough to get it to start acting like this.

When I first started the starter 2D game, I could move the logo around fine. Then I started adding things and started into it pausing. So I decided to start over. I made a new clean version of the startergame2D and IT didn't work. The only time the logo would respond to the keyboard/controller was if I was moving my mouse around.
#3
06/04/2009 (9:25 am)
Try the following link in regards to simulatefences setting.

www.garagegames.com/community/forums/viewthread/92865
#4
06/05/2009 (12:49 pm)
wow... I think that might have done it.

Checking further but thank you! I would have NEVER thought of anything like that...