Game Development Community

Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent

by Ranger McCoy · in Torque Game Engine · 06/03/2009 (8:04 am) · 90 replies

Thread locked by moderator. Please contact moderators@garagegames.com if this is a problem

Would love to build a game like that described in this patent!

What would be the easiest vampire/zombie games/FPS's to mod? All we would have to do is add voices and some simple AI to the vampires/zombies/NPCs.

System and method for creating exalted video games and virtual realities wherein ideas have consequences:
http://www.google.com/patents?id=aAuzAAAAEBAJ (Patent application)
http://www.google.com/patents?id=aAuzAAAAEBAJ&pg=PA2&source=gbs_selected_pages&cad=1_1 (figures)

"A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player’s choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero’s journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future."

The patent is getting some buzz:

http://wordsonplay.wordpress.com/2009/05/28/system-and-method-for-creating-exalted-video-games-and-virtual-realities-wherein-ideas-have-consequences/

http://www.eegra.com/pages/show/title/31_05_2009_Sunday_Sundries___quot_NPC1_becomes_vampire_communist_quot_/

http://forums.somethingawful.com/showthread.php?threadid=3146757

http://progsoc.org/~curious/?p=732

Has anyone done anything like this?

What would be the easiest vampire/zombie game or FPS to mod?

All we would have to do is add voices to the characters and some simple AI.

1. A method for creating video games and virtual realities wherein ideas have consequences.

2. The method in claim 1 where said ideas are rooted in classical, epic precepts such as those found in the Great Books and Classics, and exalted at the pinnacles of Western culture and history.

3. The method in claim 1 where said ideas are manifested in the words the player or non-player characters, write, speak, read, disseminate, congregate about, fight for, and/or associate with.

4. The method in claim 1 where said ideas are manifested in the actions the player, non-player characters, and/or monsters act out.

5. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters.

6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters.

7. The method in claim 1 where said ideas must be fought for via words and dialogue, before they have exalted consequences.

8. The method in claim 1 where said ideas must be fought for via deeds and actions, before they have exalted consequences.

http://libertariangames.com
Thread is locked
#41
07/03/2009 (10:11 am)
"EA has been struggling to develop new hits to bolster its lineup of reliable sequels to games like the John Madden football series. The company said in late September that it had sold to retailers roughly two million copies of Spore, an ambitious evolution-themed PC game, but it is not clear if Spore was a hit or a profitable game." --http://www.nytimes.com/2009/04/10/arts/television/10arts-VIDEOGAMECRE_BRF.html

"The company also has been under pressure from investors and game makers to come up with creative new game franchises, and critics say it has struggled to do so. The somewhat more iconoclastic Take-Two publishing house was seen by some investors as a union that could bolster Electronic Arts' creative efforts." --http://www.nytimes.com/2008/08/18/technology/18iht-19game.15401246.html

Well, why not incorporate ideas that have consequences and open the floodgates for billions in revenue and a new generation of games?

"here is my concept art for a communist zombie please hire me to make your video game "
--http://img0841.paintedover.com/uploads/0841/chinese_remnant_sergeant.jpg --perianwyr
forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpa...


@EEGRA:
www.eegra.com/pages/show/title/31_05_2009_Sunday_Sundries___quot_NPC1_becomes_va...
Sunday Sundries: "NPC1 becomes vampire/communist" "A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay." Includes a communist vampire.


@POE-NEWS:
"You laugh, but this is a pretty good summary of Hegelianism.
NINJA RELATED CRIMES"
"I can't stop laughing at this, with some guilt, because this guy is CRAAAAAAAYYY"
www.poe-news.com/forums/sp.php?pi=1002022550
"
This is so crazy, I think it just cured a case of schizophrenia.
Rabid Vegan 05/28/09, 05:06
2
Seriously, I laughed so loud reading it that one of our schizophrenic patients came in. "What's so funny, Vegan?" he asks. I just turn the laptop and let him read (fortunately, he's fluent in english). He browses the document for about 3 minutes, his eyes getting bigger and bigger, then turns the laptop back to me, and, leaving the staff room, says "Now I feel sane."
"
#42
07/03/2009 (10:12 am)
"
I found my new getting laid shirt.
afp3683 05/27/09, 12:33
0
THE ONLY WAY TO STAY STATIONARY IN THE FOURTH DIMENSION IS TO MOVE AT THE SPEED OF LIGHT. ERGO THE FOURTH DIMENSION IS EXPANDING AT THE RATE OF C RELATIVE TO THE THREE SPATIAL DIMENSIONS. MDT @ 45REVOLVER.COM
"
"RE: I don't know what Fiatocracy means. I googled it. I still don't know but "


@TWITTER

DenUngeHerrHolm: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN tinyurl.com/savehooker

The best video game patent/manifesto: bit.ly/fcrCy "What does player do?" "Quote Marx." "World falls to serfdom."2:05 PM Jun 27th from bit.ly

IdleThumbs
Chris Remo

omg this is a mindblowing video game patent application, the one to end them all: bit.ly/JV14T (via NeoGaf: bit.ly/RTVYr)9:47 AM Jun 27th from TweetDeck --http://twitter.com/aquito

120 page long video game patent about killing Communist Vampires and Nazi Zombies ping.fm/6YXHp6:13 AM Jun 28th from Ping.fm --http://twitter.com/raminedarabiha
#43
07/03/2009 (10:13 am)
Flunkie: RT @aquito: omg! mindblowing video game patent application, the 1 to end them all: bit.ly/JV14T (via NeoGaf: bit.ly/RTVYr ) 5 days ago from TweetDeck
Draconis: RT @Ghachii @aquito:omg! mindblowing game patent application, the 1 to end them all: bit.ly/JV14T (via NeoGaf: bit.ly/RTVYr ) 5 days ago from web
Ghachii: RT @aquito: omg this is a mindblowing game patent application, the 1 to end them all: bit.ly/JV14T (via NeoGaf: bit.ly/RTVYr ) 5 days ago from TweetDeck
MituK: RT @aquito omg ...a mindblowing video game patent application, the one to end them all: bit.ly/JV14T (via bit.ly/RTVYr ) [LOL!] 5 days ago from web
aquito: omg this is a mindblowing video game patent application, the one to end them all: bit.ly/JV14T (via NeoGaf: bit.ly/RTVYr ) 5 days ago from TweetDeck

christydena: OK, this is getting weirder: RT @45surf @christydena bit.ly/9qExd Gold 45 Revolver Video Game Patent @ Comicon!


dching_jgcc: RT @juliandibbell @ibogost "System and Method for Creating Exalted Video Games and Virtual Realities Wherein Ideas Have Consequences" 5 days ago from web

AllenVarney: RT @christydena Really extraordinarily weird - "System & Method for Creating Exalted Video Games": is.gd/1gg5F (via @ncroal @ibogost) 5 days ago from web
christydena: This really is extraordinarily weird RT @ibogost System & Method for Creating Exalted Video Games is.gd/1gg5F (via @ncroal) 5 days ago from web
del_gaming: System and method for creating exalted video games and virtual realities wherein ideas have consequences: '.. tinyurl.com/ogouh5 5 days ago from twitterfeed
plnnrz: Google Patents -- System and method for creating exalted video games and virtual realities wherein ideas have co.. tinyurl.com/mf5lh6 5 days ago from twitterfeed
runcibleansible: RT @ibogost: System and Method for Creating Exalted Video Games and Virtual Realities Wherein Ideas Have Consequences is.gd/1gg5F 5 days ago from DestroyTwitter
juliandibbell: RT @ibogost "System and Method for Creating Exalted Video Games and Virtual Realities Wherein Ideas Have Consequences" is.gd/1gg5F 5 days ago from web
ibogost: System and Method for Creating Exalted Video Games and Virtual Realities Wherein Ideas Have Consequences is.gd/1gg5F (via @ncroal) 5 days ago from Tweetie
arminbw: patent: System and method for creating exalted video games and VRs wherein ideas have consequences - bit.ly/JV14 (via @MituK) 5 days ago from Twidget
www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/

"

#44
07/03/2009 (10:23 am)
Hello Daniel!

I respond to your thread below:

"Here's what I believe is the key to Ranger's philosophy in presenting this game idea (please stop calling it a new 'technology' - it's not). Anyway, it's framed as a rhetorical question... and the answer may not be the one that's intended. I think the public have already voted with their wallets on this one - they'd prefer to shoot the monsters. Why? Maybe because shooting is simply better gameplay than clicking through dialogue trees. But maybe it's because the public aren't as interested in preaching as they are in being a badass."
--No--the public has not been afforded the novel games afforded by the new "Gold 45 Reveolver" technology. You cannot buy such games in Best Buy. Of course the fiatocracy sees the public as hordes of dumbed-down masses, but that is what they must transform America into as they place it in epic debt and bail out all the bankers. Have you not read the article on Goldman Sachs in the latest issue of Rolling Stone? People are longing for morality in their art, and I, Johnny Ranger McCoy, have stepped forth to deliver it to them.


"In some respects, I agree with you - games can certainly have greater moral depth, rather than offering superficial or oversimplified choices. However, I don't think that a game whose sole purpose is to glorify the words of the Founding Fathers would be the billion-dollar goldmine you claim."

Hell yeah it would! The buzz is just startingon this July 4th weekend, with the video game patent read 'round the world!
http://libertariangames.blogspot.com/2009/07/check-out-gold-45-revolver-patent-heard.html "Check out the "Gold 45 Revolver" patent heard 'round the world! Happy 4th! The videogames renaissance & revolution hath begun!"


"For a start, that's a step backwards on the 'moral depth' scale. You are declaring, in effect, that you (or those who you have referred to) are right, good and just, and everybody who thinks differently to you is automatically evil and must be eradicated, or else the world will fall into damned chaos. That's not moral depth or exaltation (okay, I hink it;s igh time we give that word a rest); that's brainwashing."

No--the Founding Fathers used the classical precepts of antiquity--the fundamental ideals of freedom and liberty. It seems the fiatocracy has brainwashed you to reject their ideals.

"It's juust as bad as what you would accuse modern games of doing: presenting one political, ethical and moral standpoint as exclusively correct over all others. Granted, I do believe that your ethical standpoint is far more just and righteous than that of GTA and its ilk. But art isn't just preaching. A pice of art is unique to every individual; we create our own meanings for it and find our own experience in something that can't be universally interpreted the same way by everyone. If your game presents only one correct path to salvation (or what-have-you), exclusively founded in your own moral beliefs and those of those you choose to follow, you are not creating 'more exalted' art - you're preaching (to an audience who are unwilling to listen)."

Yes! Art is far more than preaching! And teh Bible is filled with the bestselling, epic stories of all time, centred around classical, moral ideals, which are also found in Homer's and Dante's works. The moral call tro adventure--from Homer to Hamlet--has ever rendered works classics. And now--from this day forth--video games shall join them in the relam of classical, epic art, thanks to the rockin' Gold 45 Revolver patent read 'round the world!

"Now, the above is simply my opinion. I didn't mean it to be any kind of personal attack, but I feel kind of strongly that we've got to talk about the core beliefs of the person behind the patent, not just the application or effects of the patent itself."

Thanks for the dialogue! You rock! Will look forward to more!!

Happy 4th everyone! Tomorrow we declare our Independence from the gaming industry which is leaving billions on the table by neglecting to create games with epic soul, exalted story, character, honor, love, and romance. A new age has begun! An age . . . of FREEDOM! Freedom from the "epic-fail" fiatocracy! An era of gaming whence the player shall be afforded the opportunnity to fight for ideals far greater than themselves--for the Constitution and the classic, epic soul exalted form Homer on down.

"actually a fallout 3 mod based on this shit would be boss as fuck. you could totally do it, you fight the communist chinese ghouls and use speech trees to save the wasteland from collectivism" --perianwyr forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpa...
#45
07/03/2009 (10:49 am)
"I wonder what it would cost to license this patent. The "quotes Hayek to turn zombie" mechanic has lots of cross applications I think."

--http://news.ycombinator.com/item?id=677336
#46
07/03/2009 (12:57 pm)
wow...
#47
07/03/2009 (8:58 pm)
I think we need an admin lock on this...
#48
07/03/2009 (10:50 pm)
I'm still not convinced Ranger's not a bot...
#49
07/03/2009 (11:19 pm)
Aww, just when we've started a real discusion? Granted, it was prefaced by an inordinate amount of repeated quotes :P.

Andrew: yeah, I'm worried I'm wasting lots of time :P.

Ranger: thanks for the response, and I'm glad I wasn't taken the wrong way.
Oh, a second straight question I've been wanting to ask for a while: what do you mean by fiatocracy? I assume it's not that you have anything against small Italian cars.

Quote:--No--the public has not been afforded the novel games afforded by the new "Gold 45 Reveolver" technology. You cannot buy such games in Best Buy.
I'm no expert in this area, and I acknowledge that that's a hole in my assumption. Throwing it to the public here - are there games out there that rely on dialogue and opinion as opposed to a combat mechanic? I'm certain that there are, and they fail to sell as well as the next Gears or Halo.

Quote:No--the Founding Fathers used the classical precepts of antiquity--the fundamental ideals of freedom and liberty. It seems the fiatocracy has brainwashed you to reject their ideals.
I do not reject their ideals - I reject having them shoved down my throat. Whatever their ideals, wherever they originated from, I don't believe that it is useful, or art, to simply present them as the one true path. The movie 'Gone Baby Gone' is a good example - both main characters have their own beliefs and morals, and the flm never presents one as right. I am free, as the viewer, to make my own judgment and take away from the story something unique to me.

Quote:And now--from this day forth--video games shall join them in the relam of classical, epic art, thanks to the rockin' Gold 45 Revolver patent read 'round the world!
I'm still doubtful that using classical morals and words will do any more to turn video games into a truly accepted 'art' form. Unless you define art as merely the presentation of morals you see as correct. Which may be true for you - but others may not see the same way.
#50
07/04/2009 (6:20 am)
@Ranger: You would get more credibility for yourself if you stopped throwing huge postings that are just quotes of what other people have to say -sarcastically- about your patent any time someone asks you a serious question. If you want a discussion, then discuss, don't just repeat yourself, because if you post something and someone asks questions, then the information you're using is obviously not sufficient. So far, you've spammed, trolled, and then called Daniel brainwashed. Considering the morals you want to push in these games, you're coming off as quite the hypocrite.
#51
07/04/2009 (8:15 am)
Quote:...and then called Daniel brainwashed.
To be fair, I started it ;P.

Oh, and I forgot to mention how awesome your kitten image is, Ted ;)
#52
07/04/2009 (11:42 am)
Thanks for that Daniel.

Yes--that is funny to see Ted screaming for an admin lock, as censorship is the best way to win an argument, and preventing discussion is the best way to further dialogues.

If Ted does not like what he sees here, there is an entire internet out there.

In the spirit of keeping things short here, please check out this cool thread (and perhaps join us!): http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=12

Will respond more later Daniel, but I have to go surfing!

Happy 4th!

Ranger
http://libertariangames.blogspot.com
#53
07/04/2009 (12:38 pm)
Quote:Yes--that is funny to see Ted screaming for an admin lock, as censorship is the best way to win an argument, and preventing discussion is the best way to further dialogues.

Screaming.. I'm not sure I have ever "seen" Ted screaming about anything. And spamming without responding to other people's questions and comments is also a poor way to foster dialogue.

Taking away the ridiculous patent piece of the discussion, all you have is an idea with potentially some innovative aspects. That's no different than thousands of others. Start building your game so we might all applaud your direction of work.

Good Luck,

~LK~
#54
07/04/2009 (5:18 pm)
Those poor kittens.

Btw Ted: That was by far the most entertaining thing I've seen this entire post!


P.S. Seems like he's just trying to get people to click his links, rather than discuss the creation of a Torque-Based Game.
#55
07/05/2009 (8:34 am)
@Various: Thanks for the compliments on the kittehs, but all I did was change the text, so I must humbly defer the praise to whoever the original maker of that pic was ;)

@Ranger:
Quote:Yes--that is funny to see Ted screaming for an admin lock, as censorship is the best way to win an argument, and preventing discussion is the best way to further dialogues.

LO-friggin'-L. You've been ducking proper discussion of this lame non-technology since you showed up here and started regurgitating your spam and false praise to make it look like you were getting good press. I debunked your patent on a claim-by-claim basis, and the only thing you had to fall back on was storyline and complete ignorance and misunderstanding of game-design, -mechanics and -programming.

You have an idea for a story you'd like to turn into a video-game, nothing more. You think that means you've come up with a paradigm shift? Perhaps you need to research the game development field some before you embarrass yourself by making claims like that. People have been talking about ideas with consequence since computers have been invented- Google for the Turing Test competition people enter every year, and you'll realize you could have saved the money you wasted on your patent applications.

What you really want is Mass Effect type gameplay set in a world like you outline. Fine, we get it- we really do. Best of luck making it, with whoever volunteers to help you. However, running around trying to claim it's new tech is just BS (if you want to see real dynamic dialog tech, check out the Epic Frontiers channel on YouTube, and allow my Interrogative demo videos to school you- and that's not even the most advanced stuff I have in development right now). And well before I asked for an admin lock, you showed no interest in debate yourself- and you still don't.

Now, if you would like to man up and create a new thread without the baggage of this one and actually sit down with the people here and discuss things like an adult, then by all means. But I just don't see what kind of value this thread has, other than distracting people with your little side-show of spamming large chunks of rambling manifesto and disjointed misquotes in some weird effort to make yourself seem like some savior of Western Civilization. You just ain't that cool, dude...
#56
07/05/2009 (9:43 am)
*appluades* *roses* Encore!!!!!!
#57
07/05/2009 (11:01 am)
@Ranger - For your sake, please make more intelligent posts based on your actual thoughts and take a chill pill with spamming the thread with links to outside sources. Steering your post away from GG Forums makes you look less credible and more like an advertisement. You've made one or two intelligent posts, so I know you have it in you. I'm rooting for you.

You're not going to get most of your true AI and social engineering type of game play you're looking for until quantum computing comes out anyways - otherwise it'll just be a bunch of hand-crammed outcomes and dialog that have no true thought behind them. Have fun finding quantum developers that will work for less than 150k/year each as soon as it's a commercial market, let alone work for free on something so massive as quantum computing. Once you get the developers brainwashed towards your patent you'll need to also convert over artists, animators, music creators, paper pushers, and others towards your patent.

I truly hope you make it big so you can live long and prosper; however, for future reference and in all honesty - your patent and the following you say you want/have feels more like a cult. Good job, you've started another cult...

Quote:Imagine if the Locust Horde in Gears of War was not only defined by its ghoulish appearance, but by their ideas! That means that now and then you would be able to talk to a Locust, find out he also had a secret appreciation for Thomas Jefferson/Ron Paul, and bring him over to your side! You wouldn't just have to shoot them all the time; but, in fact, the only way to win the game would be to find enough Locusts to join your side.

Honestly, that's some scary stuff: mass population isn't ready for this type of disclosure. Imagine, the Locust race in GoW aren't blood thirsty monsters - they are actually politicians and want to speak about the Bill of Rights over a cup of tea, hahahaha. I think you're on to something.

I'd still feel a need to shoot something like that though...
#58
07/05/2009 (11:46 am)
Hey guys,

This is awesome! The new Gold 45 Revolver/Ideas Have Consequences technology solves a huge problem in video game design; and it does so in a simple, elegant manner! The Gold 45 technology/patent is exactly what Fallout needs! Ch-ch-ch-Check it out:

http://www.gamasutra.com/php-bin/news_index.php?story=20908
http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=13


Here is how the new technology solves the above problems:

Quote:
Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)

Of course it is the route less traveled for a reason: it's a whole lot more work. (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A SIMPLE/EFFICIENT MANNER!) The framework of systems and rules that govern Fallout 3 serve the setting: a place of lawless anarchy. As such it's difficult to introduce a potent enough disincentive to murdering children (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A SIMPLE/EFFICIENT MANNER! IF YOU SHOT CHILDREN, THE 45 WILL NOT GLOW GOLD & SHOOT ZEUS'S LIGTNING, AND THE MBA FEMMINST FANBOY VAMPIRES WILL OVERCOME AND KILL YOU IN THE END!!). And, in more general terms it's hard to make any game talk to a player in true terms of "good" and "bad," when the medium's primary vocabulary is one of "success" and "failure." (HUH? KILLING CHILDREN IS BAD! KILL KIDS = NO GOLD 45 4 U! NO ZEUS LIGHTNING 4 U!)

In real life, if you kill a child, you will be imprisoned and, depending on where you live, killed for the crime. Not only that but, insanity aside, there will also be heavy physical, mental and emotional repercussions to your action, things that will stay with you throughout the rest of your life.

How can these kinds of severe, complex outputs be communicated in a video game? (KILL KIDS AND YOU WILL SUFFER A HORRID DEATH FROM THE SWARMING HORDES OF VAMPIRE/ZOMBIES SCREAMING MBA BUZZWORDS AND THE FIATACORAY'S CLOGANS!) Do you, as in Steel Battalion, kill the player and wipe the save game to teach a lesson? Or do you, as in Fable 2, let the player's evil shape the character's physical appearance, making them more unpleasant and ugly for it? (GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE ALREADY!)

Video games will always struggle to provide deeper, more nuanced consequences. (YES IDEAS HAVE CONSEQUENCES!) Try to provide multiple narrative routes through your experience, and costs will skyrocket into the implausible. Restrict the player's abilities in order to impede their progress and you have a weak compromise that offers little in the way of persuasive or realistic moral instruction. (THE CURRENT PATENT SOLVE THIS DILEMMA BY CENTERING THE NARRATIVE AROUND MORAL PREMISES AND PLOT POINTS, AS WELL AS A NOVEL WEAPON!)

These are difficult questions with few satisfying answers (UNTIL NOW DUDE! CH-CH-CHECK THE SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES PATENT). But no matter what, in removing the opportunity to kill children in their anarchic game, Bethesda has admitted video games' ineffectiveness in providing meaningful disincentives and negative repercussions for in-game atrocities. That the team chose to carve the issue out of their game rather than attempt to engage it head on, speaks volumes. (VOLUMES!!!)

ok--i fixed the caps key--some independence day beer got in there... my gf wants to know why i am working on the 4th--haha. "because i love something awful." "you love what awful?" chicks--you gotta love 'em.

so, as you can see, the patent solves a vast and great problem in a simple, elegant manner.

so strange that bethesda censored/banned me form their forum last night right as soon as i introduced the notion of the invaulable gold 45 revolver/ideas have consequences technology (which they obvisouly need), and then hayt--the bethesda/fallout employee in this thread--walked out on this thread today, just slamming the door: http://www.youtube.com/watch?v=WOWlGhHPE7M&feature=related

fellas--just yesterday i was falling in love with hayt, but now i'm only falling apart:
http://www.youtube.com/watch?v=urY1aZCRs7c
http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=13

http://gold45revolver.com
#59
07/05/2009 (1:35 pm)
Right... ok... so to sum it up

You have made a serious effort to prove the following:

1) you are a bit immature and ignorant when it comes to videogames, games development/design

2) the flaws of the patenting system

3) you can confuse the description of and idea with technology and there are ignorant people (as ignorant as you are) at the patent office

4) you have an idea for a game or for a plot that is not original in mechanics nor for a 'choices & consequences' model and pretend you came up with something new/unique (which of course you haven't)

5) you are not capable of giving straight answers in a forum but all you can do is copy and paste the same things over and over again, similar to a 7 years old kid thinking that 'if I keep crying my parents will give in and buy me the new toy I want'

6) you sound like one of those guys that stop in the middle of the road and try to brainwash everyone else about the coming of judgement day, 'join me and you will be saved'. Then if one asks some question you simply repeat the whole sermon again hoping the listener will just give in.

Congratulations, you did make an effort and you did manage to prove the above 6 points in one single thread

When I use the word 'ignorant' I don't mean you are ignorant in general, just in the subjects in question

If you are a Dr. in something you better off trying to concentrate on that and rescue whatever little reputation you have left.

#60
07/05/2009 (4:19 pm)
lol banned by Bethesda...

A gold revolver and some zeus lightning based on an rpg have little to do with a patent or technology and more to do with a pretty weak storyline if you ask me.

I also don't see what bethesda has to do with Torque or GarageGames, so go ahead and start making your game in Torque and maybe someone will help you with your "story".

P.S. this thread really should be locked due too the completely un-Torque based nature, being in a Torque based forum and wasting perfectly good forum attention.