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Torque Game engine Advanced. level editor problem.

by mamad · in Game Design and Creative Issues · 06/02/2009 (10:02 pm) · 5 replies

Hi there.
I am new in torque and I have a problem.
I want to create a game in 7 levels that is after first level player go to second level.
How I can create these levels.
After start torque and press f11 level editor will open , Can I create my levels here?
Another question:
Can I work with other level editor and after that import to torque?
If you say YES , Which level editor?
oh eventually How I can get output from torque game engine?

Best Regards.


#1
06/02/2009 (11:26 pm)
1.yes
2.constructor/quark for interiors
3.Use File->Save to save. Modify the script to run the right .mis file.
#2
06/03/2009 (12:52 am)
Hi.
Where in scripts I should modify to run the mis files?
#3
06/03/2009 (12:53 am)
In other words which script files?
#4
06/03/2009 (6:16 am)
First, Yes, you can create your mission file in any text editor. Placing objects properly will be a strain, but it can be done.
The best way, is to look at the top left of your screen while in the editor and click "File" --> "New" to start a new blank mission.
As for switching to the next mission, You'll have to write custom scripts for that. If you look in "server/scripts/game.cs" you'll find a function called "cycleGame" which moves to the next mission file in the list when the one you are in is finished. One word of warning tho, If your game is multiplayer, everyone in the game will move together regardless of what they are doing.
#5
06/06/2009 (1:56 am)
Hi.
Is torque game engine advanced required to compile before using?
I want to purchase this engine but I want to test before using.
I downloaded it 4 days ago (TGEA SDK 1.8)
can you help me?