Game Development Community

overlapping uvs question

by Antonios Dimitrelis · in Artist Corner · 06/02/2009 (1:02 am) · 3 replies

Hi everybody! :)

First of all I would like to apologize if this question might have had been answered before but my forums search didn't gave me anything accurate except of 1-2 threads that were like 5-7 years old and based on the first TGE.

The question is:
Does anyone know if TGE 1.5.2 supports overlapping uvs?
For example, all of one of our main characters face is an exact mirror, so could I overlap the UVs of both sides to save texture space?

In some cases (not sure about torque) this can cause glitchiness and thats something we would like to avoid.

Thanks a lot for any help and advice! :)

#1
06/02/2009 (1:30 am)
The default orc character uses folded/overlapped/mirror'd uvs.
Don't take this badly, but most times the answers are in the examples given.
#2
06/02/2009 (3:12 am)
Not taken badly at all and thanks a lot for the reply. :)
It's just that I'm not a modeler and one of my modelers that is not a torque owner asked about this so I tried to get a confirmation from someone that knows better. In this case you. ;)
Cool avatar btw, I like it a lot! ^_^
#3
06/02/2009 (8:08 am)
Sharing UVW space is prefectly fine except in the cases of Normal Map data (since the normal map is explicietly based on the normal its projected from).