Better performance on iPod than MacMini?
by Dave Calabrese · in iTorque 2D · 05/31/2009 (12:26 pm) · 2 replies
I've been seeing this for awhile now, and after a lot of testing, I've concluded the problem is the Torque Game Builder program itself. While running, it looks like it's either leaking memory, or just taking up quite a lot. I am running an Intel Mac Mini, 1.83GHz process with 1gb RAM. What I am seeing is when I run my game through Torque Game Builder, it will, at random, have incredibly poor performance - as in under a frame per second. However there are times, also at random, where I get over 500 frames per second. On my iPhone I consistently get about 25FPS, and about 30-35FPS on my iPod Touch.
Is anyone else seeing sporadic, massive framerate changes when running games through the Torque Game Builder application? I haven't been able to track down what exactly in TGB is eating up so much processing power, especially since it seems to be very random, so I can't pinpoint a specific cause or action yet...
Is anyone else seeing sporadic, massive framerate changes when running games through the Torque Game Builder application? I haven't been able to track down what exactly in TGB is eating up so much processing power, especially since it seems to be very random, so I can't pinpoint a specific cause or action yet...
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#2
06/01/2009 (8:14 am)
I have a Mac Mini, as well. I wish I had the same problem as you! I'd just consider yourself lucky, and push to get that game released, if it's running so well! I have the exact opposite problem.
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