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max2dtsExporter compiling error

by Jeff Wilkinson · in Torque Game Engine · 02/11/2003 (10:35 am) · 2 replies

I am trying to build the max2dtsExporter but I have this error message always coming up

--------------------Configuration: max2dtsExporter Max4 - Win32 Debug--------------------
Compiling resources...
Compiling...
exportUtil.cc
main.cc
maxUtil.cc
NvTriStripObjects.cc
NvVertexCache.cc
SceneEnum.cc
sequence.cc
ShapeMimic.cc
skinHelper.cc
stripper.cc
translucentSort.cc
Linking...
LINK : fatal error LNK1104: cannot open file "engine_DEBUG.lib"
Error executing link.exe.

max2dtsExporter_DEBUG.dle - 1 error(s), 0 warning(s)

#1
02/12/2003 (2:36 am)
You haven't built the debug version of the engine library. It appears you are using Visual Studio so give the below a try:

1) From the menu select Build->Batch Build.
2) When the dialog box appears put a check mark next to every item listed except: max2dtsExporter Max3 - Win32 Release and max2dtsExporter Max3 - Win32 Debug.
3) Select the pushbutton.

Rich
#2
02/13/2003 (1:25 pm)
Thanks Rich