Game Development Community

Is there anything close to Radiant?

by Arc · in Artist Corner · 05/30/2009 (5:53 pm) · 11 replies

I've used Radiant for years making levels for the Medal of Honor and Call of Duty series. I'd really like to make buildings using the brush format. Is there a 3D tool out there similar to Radiant (And that doesn't cost 5,000)?

Thanks for the help!

#1
05/30/2009 (6:16 pm)
Constructor
It can also import map files from other programs.

edit - FOr non-GG stuff, Quark, the old style Radiant. There are also a number of modelling programs which will export .map files if you create the mesh correctly (using individual boxes/cubes as brushes is best). I've used Blender before for that, exported as a .map, imported it into Constructor, then exported as a DIF into TGE.
#2
05/30/2009 (6:28 pm)
I use 3d World Studio for creating maps and I use giles to create light maps.

Works great for Torque or pretty much any game client that uses Quake style levels.
#3
05/30/2009 (7:36 pm)
why not just use.. Radiant? There are legal versions you can use. Personally.. I use Radiant for mapping and texturing.. then open it upp in constructor for portaling, lighting (sometimes) to export.

oh.. the $5000.00 dollar thing doesn't apply to all versions.
#4
05/30/2009 (8:28 pm)
Tony - thanks for the tip, I'll look into it.

Steve - constructor for me has been pretty disappointing - none of the buttons line up, and well, seems "clunky".

Andrew - I've tried a couple of versions of Radiant - and it always comes up "brushes malformed" and nothing shows.

I was hoping to just import in lots of prefabs I had made. Ah well, the art can wait I suppose :)
#5
05/31/2009 (6:16 am)
To avoid malformed brushes, try and keep things fairly rectangle and don't make your brushes too big. Pulling verts about a lot will cause you problems.
#6
05/31/2009 (10:37 am)
When using radiant, you can not use bezier curves.. meaning only brushes. As long as you do that (kinda what Steve said) you should be ok. Constructor can cause havoc during the best of times so some brushes may need cut and added in.
#7
06/03/2009 (1:17 pm)
GTKRadiant is GPL'd.
#8
06/15/2009 (1:39 pm)
@Tony: What's your pipeline with Giles and Torque? I.e. how are you getting lightmaps from Giles into DIFs?
#9
06/15/2009 (6:03 pm)
@ark

IMHO..No.. there is nothing that compares to radiant.

Constructor had a good go, and is a good app, but radiant is still
THE best app for creating brush based geometry.

IF Constructor could emulate radiants texture application and
its awesome ability to navigate through the level (I'm talking
radiant 1.4 NOT 1.5, where they messed it all up!)
Then constructor would be the definitive tool for torque in the
realms of brush based geometry creation / texture application and
manipulation.

But I guess thats just my opinion :)
#10
06/15/2009 (6:20 pm)
I am not sure if you're speaking of strafe movement or the Q brush handling. However 1.5 had the strafe movement added back in by Namespace. Shaderman should remember this point in the Radiant Dev cycle. ..and the brush handling-toggle has been there for as long as I can remember(which is not long most times :P).
- However, we'll never know until you're specific with details. ;)

Anyways, yeah, Radiant still rocks for this stuff.
#11
06/16/2009 (6:06 am)
@Kevin - Sorry, I wasn't clear. I wasn't using Torque with that particular pipeline.