Game Development Community

Torque 3D Show Off Thread!

by Tom Spilman · in Torque 3D Public · 05/30/2009 (1:20 am) · 529 replies

I think it's about time we started a show off thread for cool Torque 3D stuff.

Screenshots are great... but a YouTube HD video gives you massive bonus points. :)

Ready... Set.... GO!

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.

#361
09/02/2009 (12:58 pm)
Hey Matt, is that dynamic lighting or pureLIGHT? If it's pureLIGHT we can give you some pointers to solve the bleed and help with the light placement.
#362
09/03/2009 (2:33 am)
Note to the dawg,

That video was nine 9 seconds, not 15 ;)

(sorry, but I had to)

-Pete
#363
09/03/2009 (2:35 am)
I was joking, he cut it off right before the climax a few more seconds it would have finished.
#364
09/04/2009 (12:18 am)
Loving the new features of T3D. Can't wait to really get my hands and feet dirty!

deadonque.com/blog/images/budT3D.jpg
Also made a quick write-up with Machinima in mind: Here
#365
09/04/2009 (12:27 am)
Riding dirty! :) off to a great start man, Rock on!
#366
09/04/2009 (12:45 am)
@Brian - If your really interesting in Machinima with T3D you should take a closer look at Verve.
#367
09/04/2009 (12:55 am)
@Tom - Holy crap, I've been here forever and never seen Verve. It looks amazing! Thanks for the heads-up! :O
#368
09/07/2009 (7:01 pm)
playing at night...

night vision
img141.imageshack.us/img141/5089/nv01.jpg

infra red (thermal) vision
img38.imageshack.us/img38/6186/tv01.jpg

heat vision
img188.imageshack.us/img188/7126/hv01.jpg
#369
09/07/2009 (7:09 pm)
Nice! Being colorblind, there's something about that heatvision shot that appeals to me :D

Is your vehicle debris (and tires) stuck halfway through the terrain, or was that intentional?
#370
09/07/2009 (7:10 pm)
no, thats a problem with the debris class, been trying to fix it, no success
#371
09/07/2009 (7:13 pm)
Hmmm. So that explains why my tires kept disappearing! I think
#372
09/07/2009 (7:15 pm)
yes, and if you watch closly, youll see them sinking slowly, then drop under the ground into infinityyyyyy......
#373
09/08/2009 (7:43 am)
Those are some sweeeet effects deepscratch. Genuinly awesome.
#374
09/08/2009 (6:48 pm)
@Dave:

Nope its not PureLIGHT, since unfortunately i got a new hard drive losing the demo. I can fix it, its just im too lazy to do it at the moment ;D

Sorry for the late reply.
#375
09/19/2009 (4:22 am)
New Legend of Kilpatrick Screenshot for your viewing pleasure ;)

www.gpinteractive.com/t3d_tlok/demo/Demo8_small.jpg
Uncut image, go here: gpinteractive.com/t3d_tlok/demo/Demo8.jpg
#377
09/21/2009 (6:47 am)
Thanks! :-D
#378
09/22/2009 (10:29 am)
ok, the game I have planned has no crosshairs, no gui's and no hud's.
you'll see the effect it has, if you want killing shots, you need to aim, ie: ironsights, which, by the way, are deadly acurate.
also
I am in the proccess of replacing debris with physics objects, which means, as you'll see, that you can collide with, and move "debris", well, take a look...


#379
09/22/2009 (10:55 am)
@Deepscratch
Wow, you're a programming beast! Love the flame thrower. Keep up the great work!
#380
09/22/2009 (11:41 am)
Awesome deepscratch!