Torque 3D Show Off Thread!
by Tom Spilman · in Torque 3D Public · 05/30/2009 (1:20 am) · 529 replies
I think it's about time we started a show off thread for cool Torque 3D stuff.
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#362
That video was nine 9 seconds, not 15 ;)
(sorry, but I had to)
-Pete
09/03/2009 (2:33 am)
Note to the dawg,That video was nine 9 seconds, not 15 ;)
(sorry, but I had to)
-Pete
#363
09/03/2009 (2:35 am)
I was joking, he cut it off right before the climax a few more seconds it would have finished.
#365
09/04/2009 (12:27 am)
Riding dirty! :) off to a great start man, Rock on!
#367
09/04/2009 (12:55 am)
@Tom - Holy crap, I've been here forever and never seen Verve. It looks amazing! Thanks for the heads-up! :O
#369
Is your vehicle debris (and tires) stuck halfway through the terrain, or was that intentional?
09/07/2009 (7:09 pm)
Nice! Being colorblind, there's something about that heatvision shot that appeals to me :DIs your vehicle debris (and tires) stuck halfway through the terrain, or was that intentional?
#370
09/07/2009 (7:10 pm)
no, thats a problem with the debris class, been trying to fix it, no success
#371
09/07/2009 (7:13 pm)
Hmmm. So that explains why my tires kept disappearing! I think
#372
09/07/2009 (7:15 pm)
yes, and if you watch closly, youll see them sinking slowly, then drop under the ground into infinityyyyyy......
#373
09/08/2009 (7:43 am)
Those are some sweeeet effects deepscratch. Genuinly awesome.
#374
Nope its not PureLIGHT, since unfortunately i got a new hard drive losing the demo. I can fix it, its just im too lazy to do it at the moment ;D
Sorry for the late reply.
09/08/2009 (6:48 pm)
@Dave:Nope its not PureLIGHT, since unfortunately i got a new hard drive losing the demo. I can fix it, its just im too lazy to do it at the moment ;D
Sorry for the late reply.
#375

Uncut image, go here: gpinteractive.com/t3d_tlok/demo/Demo8.jpg
09/19/2009 (4:22 am)
New Legend of Kilpatrick Screenshot for your viewing pleasure ;)
Uncut image, go here: gpinteractive.com/t3d_tlok/demo/Demo8.jpg
#376
09/19/2009 (3:25 pm)
whoa...cool!
#377
09/21/2009 (6:47 am)
Thanks! :-D
#378
you'll see the effect it has, if you want killing shots, you need to aim, ie: ironsights, which, by the way, are deadly acurate.
also
I am in the proccess of replacing debris with physics objects, which means, as you'll see, that you can collide with, and move "debris", well, take a look...
09/22/2009 (10:29 am)
ok, the game I have planned has no crosshairs, no gui's and no hud's.you'll see the effect it has, if you want killing shots, you need to aim, ie: ironsights, which, by the way, are deadly acurate.
also
I am in the proccess of replacing debris with physics objects, which means, as you'll see, that you can collide with, and move "debris", well, take a look...
#379
Wow, you're a programming beast! Love the flame thrower. Keep up the great work!
09/22/2009 (10:55 am)
@DeepscratchWow, you're a programming beast! Love the flame thrower. Keep up the great work!
#380
09/22/2009 (11:41 am)
Awesome deepscratch!




Torque 3D Owner David Chan