Game Development Community

Torque 3D Show Off Thread!

by Tom Spilman · in Torque 3D Public · 05/30/2009 (1:20 am) · 529 replies

I think it's about time we started a show off thread for cool Torque 3D stuff.

Screenshots are great... but a YouTube HD video gives you massive bonus points. :)

Ready... Set.... GO!

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.

#321
08/15/2009 (12:52 am)
The Lore mech is too pretty to win... and BoomBot has arms. :)
#322
08/15/2009 (1:59 pm)
Took a break from character modelling to play with some environmental stuff.

A sewer tileset I'm working on (crates from the Undercity). The river tool is hellova cool :

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And the cave I made, needs work (especially the tiling textures) and details (like mushrooms), but I like how I simply exported the mesh as collada format and dropped it into T3D, no messing with nodes, no fuss. Works perfectly, despite the 6.5k faces, and I get 180+ FPS in there. If anyone has ever had the hassle of trying to create organic looking caves in DIF they will know why this rocks, if you will excuse the pun. :)

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#323
08/15/2009 (3:54 pm)

Looking great, Gareth!

BTW, you probably would want to set overallWaveAmplitude down to zero on that river. Pretty wavy for a canal :)

PS: Looks like the forum software has some trouble with the thread length...
#324
08/15/2009 (5:26 pm)
My latest scenery, the Cherry Blossom Forest. I'm very pleased with the results I got. :D

#325
08/15/2009 (5:36 pm)
Rock on Jacob!
#326
08/15/2009 (6:22 pm)
Looks awesome Gareth and Jacob!

@Jacob
The sky seems to be rather dark compared to how bright everything else is.
#327
08/15/2009 (6:28 pm)
Quote:The sky seems to be rather dark compared to how bright everything else is.

Yes, there didn't seem to be much of anything I could do without screwing the entire scene up. Something about scatterSky doesn't seem quite right in regards to brightness...
#328
08/15/2009 (6:42 pm)
Looking great Gareth!

And as always, Jacob has a good eye for making a scene look good. Were those audio emitters or just a soundtrack for the video?
#329
08/15/2009 (8:33 pm)
I love the style Jacob. That's great. It does seem like the HDR is washing out the terrain textures a bit too much in parts, but it's probably good to hold off on too much of that kind of tuning until more of the PostEffects get polished. Is this scene about ready for props?
#330
08/15/2009 (8:45 pm)
Quote:Were those audio emitters or just a soundtrack for the video?

The waterfall was done with an audio emitter, the song and ambient sound were looping sounds I called on the player's onAdd.

Quote:Is this scene about ready for props?

Whatcha mean? Like, adding in more stuff? This was actually about all I planned to do with it, at least for the time being... Perhaps I may have to keep working then. :P
#331
08/16/2009 (12:05 am)
Jacob, that scene is truly awesome!
#332
08/16/2009 (1:53 am)
Magical scene, Jacob! I could have watched it forever. :)
#333
08/16/2009 (4:41 am)
@Jacob
That is quite chilling. I see there's a bit of blossom coming off the trees (trigger based?).

Needs a veritable storm of pink blossom precipitation ... and half naked wood nymphs!
#334
08/16/2009 (4:46 am)
Quote:and half naked wood nymphs!

Traditionally wood nymphs are never only half naked :)
#335
08/16/2009 (4:47 am)
I was going to ask Steve what he has against traditional wood nymphs. :)

@Jacob: .. and maybe put some blossom decals under the trees!
#336
08/16/2009 (3:21 pm)
great sceen .. some ground cover .. and maby slow down the river abit ... a nice river side trail, smaller rocks and ground clutter... fixing the lighing once the HDR is fixed ..

hte enigne can handle it .. id recommend taking a stroll in a nearby wooded area with a camera and just snapping away at what you see .. and you will find more stuff to make your sceen look even more great .. and remember .. stuff might not allways look real in games just because its the same as in reality .. sometimes you need to compensate .. and slow things down .. or add more of something ... for instance the river is flowing way too fast to the bird and calm music.
#337
08/16/2009 (3:21 pm)
Ahh, specular maps, that is what was missing. Gives the stone that nice wet look. :)

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#338
08/16/2009 (3:22 pm)
that really added to the quality gareth!
#339
08/16/2009 (4:25 pm)
That specularity really improved the scene!
#340
08/16/2009 (4:33 pm)
Bullseye Indeed Gareth!