Game Development Community

Garagegames in PC GAMER MARCH

by Andrew Stewart · in General Discussion · 02/09/2003 (7:01 pm) · 8 replies

Garagegames has a page of coverage on their games and the torque game engine. Also talks about the community and the gaming.

Quote "Perhaps this is the place from which the "next Game Gods" will appear. - PC Gamer.

If you would like to read it for yourself it is page 36 in the PC gamer March issue. Tunnell is quoted quite a bit its a nice page.

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  • #1
    02/09/2003 (7:21 pm)
    Alright PC Gamer is here, got to go check mail...can't wait to see the page about GG. Of cource I can't wait to see the whole Magazine.
    #2
    02/09/2003 (7:23 pm)
    Talks mostly about the engine, dynamix and some other stuff. It should be bigger but you can read alot from the title. Make your own game with a $100 Engine.
    #3
    02/09/2003 (8:53 pm)
    this is great except that the signal to noise ratio is going to get pretty bad because the title is EXTREMELY misleading!

    It should have added " and have years of C/C++ software develoment, project management and/or 2D/3D content creation experience".

    Just paying the $100 does not a game developer make.
    #4
    02/10/2003 (2:47 am)
    I think Jarrod is completely right about what it should have said. A lot of younger kids with no programming experience are going to buy this expecting to produce the next HALO but in the end will never use it. I've already seen a few people who have bought the SDK and are trying to sell it (which they can't) because it's of no use to them. Maybe we could get PC Gamer to put a disclaimer on their site about the article or something. I have yet to see the article so I can't go into specifics about what it says exactly but judging from the "Make your own game with a $100 Engine" title, that says enough. Even though it is true, I'm just hoping that it says something about a knowledge of C++ in their somewhere.
    #5
    02/10/2003 (10:18 am)
    You can still make a game without touching C++, look at the all the mods done just in scripts.
    #6
    02/10/2003 (10:38 am)
    read for comprehension, I also qualified it with an AND/OR about content creation which is the highest risk part of a game development project.

    And the scripting language is a C-alike not the easiest to read and understand with all the non-standard syntax and stuff.

    Personally I have decided to forgo the TorqueScript stuff completely and use Python.

    Either way, your average everyday, I am going to make the next MMORPG non-programmer is not going to get far even with just scripting.

    It takes MUCH more than techincal skills to pull off a commerical/retail software title, and games are 1000% times moreso because the customers are much more critical than your average MS Office user.
    #7
    02/16/2003 (2:47 pm)
    Even if next Wave of CEO's, MMRPGFPSstrategySIM designers and "make my game for me and we'll split the loot" whiners is triggered by the article, its still worth it. Because of each 100 whiners there will be someone talented, gifted, enthusiastic and willing to learn individual which may become your collegue one day.

    in my (humble) opinion, Garage Games is not only about placing more or less expierenced developers into one "creating space", it is also about educating next waves of good pros. They will come, they'll try out easy ways, discover that they are the hardest, try again, learn and finally will understand that being game dev is not like becoming instant celebrity.

    Were'nt you the same years ago?

    I remember sending my "cool idea" to some small Russian game company years ago. Director answered me, saying that they have enough of work for their existing projects and they cant start another one, instead offering me to design some maps for their RPG/strategy mix.

    I proudly refused it, thinking that it was like offer to clean toilets. Now I realize that, being young and dumb, i had missed one helluva good opportunity. That company was Nival Interactive, creator of "Allods"("Rage of Mages"), "Etherlords" and "Blitzkrieg" and they have well established theirselves in market now.

    Was I dumb? Hell, I was. Am I different now? Hell, I hope so.

    And many of those guys who are building dream castles today will learn how dumb they were just as i did.
    #8
    02/18/2003 (10:14 pm)
    You know, not all kids who try to do this always fail. I for one, at age 14 (as of Feb 16th) am making significant design process. However, it does almost anger me to see kids thinking they can be gaming "gods", I don't know why. I have experience with 3d, (modelling, rigging, skinning, meshing) and have been an advisor for a game for well over a year. No real programming experience though, thats my downfall: Only a bit here and there with VB, Java, but I'm getting into C++. Expect a demo of my game in nine months, and the final product in three + years ;D
    - Derek Heinonen