Custom bitmap font tutorial
by Brian Tan · in iTorque 2D · 05/28/2009 (4:15 pm) · 1 replies
I tried looking at www.garagegames.com/community/forums/viewthread/33501 and the resource links to a blog that doesn't exist.
www.garagegames.com/community/forums/viewthread/71372 doesn't really help what I need to do either. I tried using fontboy from TDN but I can't find a font that has the same width and height of my custom font to replace and also I don't have all the symbols in between. Will it know how to handle the spacing? How does it know to go to the next letter?
I just have a png image strip of 26 letters and 10 numbers and I just want to load it up and use it as a font.
So I tried to get into detailed steps and tried to export the font from the console and it would give a write error.
Even when I tried importing the font, it would tell me that the it "couldn't create character data for <myfontname>"
Am I missing something?
www.garagegames.com/community/forums/viewthread/71372 doesn't really help what I need to do either. I tried using fontboy from TDN but I can't find a font that has the same width and height of my custom font to replace and also I don't have all the symbols in between. Will it know how to handle the spacing? How does it know to go to the next letter?
I just have a png image strip of 26 letters and 10 numbers and I just want to load it up and use it as a font.
So I tried to get into detailed steps and tried to export the font from the console and it would give a write error.
Even when I tried importing the font, it would tell me that the it "couldn't create character data for <myfontname>"
Am I missing something?
Torque Owner Bret Patterson