Interest in a RPG genre kit for TGE / TGEA / T3D?
by Tony Richards · in Torque Game Engine · 05/28/2009 (8:24 am) · 24 replies
Even after all of this time, I still fire up Fractured Universe from time to time and play it. Nostalgic, but since I broke the NPC Dialog code two years ago during an iteration and never fixed it, it hasn't really been that fun to play. Not much to do other than toss fireballs at the wolves and skeletons... I keep looking for easter eggs that might've been left behind by the level designer, but so far I haven't found any in either zone :P
But enough reminiscing... it was just a prototype and it served its purpose.
After Infinitum3d (the other Tony) posted a .plan on reviving Realm Wars and after the "GG Sponsored MMO Kit" thread was resurrected, I started thinking...
Wouldn't this code and art from Fractured Universe be handy to everyone else using Torque and struggling to make an online persistent world RPG?
It probably wouldn't be terribly useful as-is, but with a bit of work I could clean it up and make it pretty useful for anyone wanting to make a persistent world online RPG. I could even throw in some of the tools, editors, and artwork.
If I did this commercially, including the code and some original art (player and non-player avatars, a few monsters, trees and other foliage, and some buildings), would anyone be interested?
Licensing options could include both a Basic and a Pro version for TGE 1.5.2, TGEA 1.8.x and T3D.
Thoughts, comments, feature requests, and licensing / pricing suggestions?
Obviously I'd have to get GG's permission before starting this due to licensing restrictions, but assuming we can reach an agreement, what say ye?
But enough reminiscing... it was just a prototype and it served its purpose.
After Infinitum3d (the other Tony) posted a .plan on reviving Realm Wars and after the "GG Sponsored MMO Kit" thread was resurrected, I started thinking...
Wouldn't this code and art from Fractured Universe be handy to everyone else using Torque and struggling to make an online persistent world RPG?
It probably wouldn't be terribly useful as-is, but with a bit of work I could clean it up and make it pretty useful for anyone wanting to make a persistent world online RPG. I could even throw in some of the tools, editors, and artwork.
If I did this commercially, including the code and some original art (player and non-player avatars, a few monsters, trees and other foliage, and some buildings), would anyone be interested?
Licensing options could include both a Basic and a Pro version for TGE 1.5.2, TGEA 1.8.x and T3D.
Thoughts, comments, feature requests, and licensing / pricing suggestions?
Obviously I'd have to get GG's permission before starting this due to licensing restrictions, but assuming we can reach an agreement, what say ye?
About the author
I am the founder of IndieZen.org, a website dedicated to the Indie 2.0 Revolution where a number of Indie game development studios and individuals collaborate and share a suite of custom built open source game development tools and middleware.
#22
09/19/2009 (11:33 am)
Is this still in the works???
#23
I wonder if he gave up on the project since he mentioned they will get something working by this month.
cross your fingers.
cheers
09/19/2009 (10:17 pm)
I was wondering the same thing, my last post was on mid june as you can see but never got a reply from Tony.I wonder if he gave up on the project since he mentioned they will get something working by this month.
cross your fingers.
cheers
#24
Check out my most recent blog entry which shows a preview of the GOT editor.
09/19/2009 (11:19 pm)
Yes, definitely this is still in the works.Check out my most recent blog entry which shows a preview of the GOT editor.
Torque 3D Owner pilotcap232
Aztec Gate Studio
So far I am liking what i see.
one thing,
have you thought of secuirty wise for the engine package publish?
for example:
1- protecting game assets, you know how some mmorpgs protect their game content, like models, textures etc... like world or warcraft packages or compresses their game content in mpq files, or like guildwars have all their assests in a .dat file etc...
I dont releally know if they do it to encrypt protection their content or for better performance.
but , as we all know now adays is hard to protect software or digital goods since there is always someone that can reverse things around and steal digital content, but at least to make it hard to the average hacker wannabe. and not just give away wide open game content models unencrypted for the preying eyes
2- the ingame play security, like to avoid or to restrict cheaters by handling all the db on server side and making sure the server db is always right.
I havent got the chance to do a indepth research about these topics yet and how exactly how this works, but if you have some input or your opinion on it, it will be greately appreciated.
please show me the light :-)
thanks again