torque engine capabilities/limits?
by Matthew Wiedeman · in Game Design and Creative Issues · 05/27/2009 (6:19 pm) · 6 replies
Alright so I have a question to anybody who can answer it, What are some general limitations in the Torque advanced game engine. Right now Ill be making a video game for my senior thesis, so I will need an engine where I can use things like stealth, intangibility, and a host of other abilities, are these things possible through torque? I figured I could get some response from the community, and if anybody has had these concerns or problems... before I jump into the art/coding and all that fun stuff
thanks in advance :D!
thanks in advance :D!
#2
well good to know, I ask because in some engines like source you have to deal with the client and the server sides of code and I know that its screwy to do some stuff like stealth, since shadows are server-side and AI is client-side(maybe backwards?) anywho awesome! thanks for the reply!
ps nice edit hahah
05/28/2009 (8:53 am)
wow awesome thanks for the fast response!well good to know, I ask because in some engines like source you have to deal with the client and the server sides of code and I know that its screwy to do some stuff like stealth, since shadows are server-side and AI is client-side(maybe backwards?) anywho awesome! thanks for the reply!
ps nice edit hahah
#3
05/28/2009 (9:20 am)
Quote:You still do in Torque. In fact you would have to for any multiplayer or networked game.
I ask because in some engines like source you have to deal with the client and the server sides of code
#4
05/28/2009 (11:06 am)
sorry to ask so many questions, but would the same server-client system apply for singleplayer as well?
#5
It's confusing to most, and can be altered but not without a lot of changes.
05/28/2009 (11:23 am)
Yes, in that when you run a single player game in Torque the "server" is the authority on what happens, and the "client" handles the player input and interpretation of the scene. But this doesn't mean you have to have a server set up, it's just the way that the internals of Torque works.It's confusing to most, and can be altered but not without a lot of changes.
#6
05/28/2009 (11:53 am)
alright, very good to know thank you for clarifying that for me, and thank you very much for your responses!! :)
Associate Steve Acaster
[YorkshireRifles.com]
Yes ... if you program them. Game engines don't make things for you, they're just a software environment into which you build a set of rules for interaction. TGEA comes with a few "basic rules" setup, bascially a simple world (terrain, objects, water), an FPS player, a gun, and the basic ability to have copies of that controlled by the computer.
Intangibility ... that's a little ... intangible to answer...
edit: ewwww! Using the word "basic" so many times in a single sentence was bad grammar...