Game Development Community

real wars buildings

by Tom Feni · in General Discussion · 02/08/2003 (4:35 pm) · 55 replies

so say I make some buildings for realm wars.. do I just submit them or is there a process for submission?
Page«First 1 2 3 Next»
#41
02/10/2003 (10:19 am)
Quote:I refuse to pick 20 and send those on the general pretense that none are technicly better than the others.

Ok, see ya later!
#42
02/10/2003 (10:19 am)
Tim,you should be thanking all in charge on both knees that you are in an amateur environment... If this was a professional thing the only thing you piss poor arguments would have brought you would have been an extended vacation..FIRED!!, no matter how good your work is....

I have seen you complaining about kids, and selfish people well let me tell a little secrete. You my dear boy qualify for both, don't give me one of those "capitalistic pig dog" lectures and brag about how good you are and how we all should be needing you and the thing you want to do, it's a bunch of crap and your full it.

We are not playing this game your way, that's just the way it is. So take your stuff and bring it to a place where people do care.
#43
02/10/2003 (10:21 am)
yeah but he works for bravetree and other 3rd (private)parites and i cant help but to think this being a public project people should be able to choose themselves. I mean yeah i know hes the head master administrator of the art module for realmwars, but should that really prevent people from contributing there work. I guess i just get my feathers ruffled when someone tries to take my offer for granted without respecting my skills or wishes or tastes. Its like he wants credit or the use of them independant of my desires for my product. They can be used regardless its just now people and artists will have to go through alot more trouble to use the textures.
#44
02/10/2003 (10:46 am)
@Pascal: I understand that Tim is being stubborn in this case, but I think you should try to keep his other complaints from affecting your opinion on this particular matter. Keep in mind that he is trying to contribute here, despite his approach.

@Tim: The process of deciding what art "makes it" and what doesn't is of course difficult. Personal creativity must be merged with continuity and uniformity.

Quote:I guess i just get my feathers ruffled when someone tries to take my offer for granted without respecting my skills or wishes or tastes.

I don't think Pascal is disrespecting you. He simply asked that you submit your work so that me may look over it. Again, given that it was of at least decent quality, he would probably approve it. I think that you're making it a bigger deal than it really is.

Quote:Its like he wants credit or the use of them independant of my desires for my product.

I do not think this is the case at all. Again, all he is trying to do is make sure they fit in correctly. If they were approved of, your name would surely go in the credits.

I think in general you should try to take a less offensive stance. All it does is breed contempt and anger from all involved.
#45
02/10/2003 (10:48 am)
what happened to my thread : )
hehehe
seriously.. this is about contributing.. I am primarily a Tribes 2 mapper and worldcrafting buildings for that is my hobby.. I thought I would try to contribute some things here for realmwars and that what I will do.. : )
I am just saying that the textures seem alittle "bland"
They are good for a basic feel but for detailing they dont work too well.. I have thousands of textures and know where to find more but most of them are restrictive on usage.. I can use them in a map or mod but not for selling.. which is why I am careful about which textures I use.. I would make my own but I am not a artistic type guy.. : )
I just arrange them on a building/structure.. : )
anyways back to work and hope you guys work out your texture fight thingie.. : )
#46
02/10/2003 (11:01 am)
Well thats the basic idea: worry free art... But oh well whatever just pretend i didnt try to contribute i guess. Ill still offer them for use eventually over the web for everyone. Like i said itll just be harder and more time consuming for artists to use them...
#47
02/10/2003 (12:10 pm)
@Tom:

Ya sorry that your thread got hijacked here, your stone building does look like it has some nice progress, I cannot wait to see more. If you need any additional textures please let Pascal know and someone will get them to you ASAP.

@Tim:

Pretend that you didn't contribute? The only thing that you have contributed here is insults to the Realm Wars project and all the hard work that has been volunteered towards it and bitch and whine because you do not want to follow the rules that everyone else must follow in order to get art submitted into Realm Wars. A submission process that is in place to ensure that everything is of high quality, fits the art style, has no copyright issues that could get the project in trouble, etc.

If you want to submit stuff into Realm Wars send it to Pascal, he will then review it, let you know what he wants/needs for Realm Wars and might ask you to make a few fixes or changes if the work that you submit is worth adding. The fact that you have not done this simply makes you a whiner.

As for Pascal's art abilities and skills, they are probably some of the best that you will find in the community. He works his ass off every day on his own time to do what he loves (all for free) and I will not stand around and watch someone who has no right, experiance, or ability to critise he and his work in this manner. Pascal is more than qualified to be the art lead in Realm Wars and if you have a problem with how he does his job I suggest that you contact him in private about it and stop being childish by trying to insult him on the IRC channel or through the forums here on GarageGames.

Logan
#48
02/10/2003 (12:19 pm)
Quote:Well thats the basic idea: worry free art... Ill still offer them for use eventually over the web for everyone. Like i said itll just be harder and more time consuming for artists to use them...

I don't see where that defines 'worry free art'. After what you've stated so far, I would personally avoid anything that had your name on it. You say 'free' but in the same breath want to control what happens to it and what it goes into. That isn't free, that's at a cost (albeit not monetary). If I was to use your work for some reason, I'd rather pay money and cut you from the situation at that point than endure all the BS. I fear for those who do use your work without noting all this.

So far you've done nothing other than mouth off at everyone in the GG.com community. You've been FAR from professional in handling yourself and your work. What little work you've shown (a shot of barrels) isn't enough to warrant you undercutting other's abilities. All the community has to go on is:

1. That you're pissed off because you got dupped by someone younger than you (I am assuming, I have no idea how old you are but could probably guess). Hello, wake up, that's the world of commercial art or even working for that matter.
2. You think you're an advanced (respectable) artist yet have no portfolio or credit to back it up other than barrels.
3. You expect everyone to prove themselves to you. Even seasoned professionals who actually make a living do this.
4. You're intentionally being difficult just for attention. Last thing we need is a loud-assed martyr.

If you truly want to help the community, then submit your work and quit throwing a fit because nothing is going your way. You're attitude will get you nowhere fast, especially in the art field. Artists are a dime a dozen, truly good/professional artists are not. Until you prove you're the latter you'll never be taken seriously and your voice will be from behind a closed door.
#49
02/10/2003 (12:28 pm)
Lee it is not him just being stubborn, he is being an ass where ever he goes. I have yet to hear something positive out of him that doesn't come down to "hey i like your stuff, will you host my free art stuff now" All the other stuff was just pure negative.

As Logan descibed it is not only here on the forums but he goes on and on... Let me quote him on a little piece he pulled in one of the IRC channels...

Quote:
[20:33] yo the head master administrator of the realm wars art module wont let me contribute my textures
[20:34] the fuckin queer asshole
[20:34] whatever his name is

I don't think i have to explain who this is and what it is about... At least I have the satisfaction of knowing that he has the words I would use to describe him in his vocabulary

Sorry Tom but I kind of had it with this guy and i know i am not the only one. Like Logan i'm looking forward to your submission..
#50
02/10/2003 (12:52 pm)
I'm not going to address Tim directly, but I do want to say something about the submission process in general.

We want to be able to take as many contributions as possible, but we also want to achieve a certain standard for quality. If someone gives us buggy code we don't have to include that, and if someone gives us a pink Barbie Dream Mansion model we aren't going to stick that in the middle of an Orc settlement.

We have an Art FAQ that explains what we are looking for and what format it should be in (www.realmwarsgame.com) and we try to give constructive feedback on submissions. The goal is that while we might not take something the first time we can work to get it up to standard if it is not.

Also nothing prevents people from creating their own levels that include whatever art they want.
#51
02/10/2003 (1:04 pm)
I tried to submit the textures as a resource but there isnt a way to classify it or even a section for art specificly. So like i said the artists will just have to go to the website i host them at, or something....
#52
02/10/2003 (1:12 pm)
Tim that is not the way that you submit artwork for inclusion in the Realm Wars project. I do not know why fail to understand this so I will make it clear to you right now...

Send your submission to Pascal. Pascal will then review your submission and let you know what he likes, doesn't like, and if/what changes need to be done for your submission (or parts of your submission) will be approved and included in the project. This is how the submission progress works for every single person including the Realm Wars art lead himself.

If you fail to follow the submission guidelines and jump the gun like you are now, then you work (textures) will more than likely not be included, used, or even approved for use in Realm Wars and thus it will be useless for anyone wanting to contribute to the project. You need to follow the rules here, they apply to everyone the same way.

Logan
#53
02/10/2003 (1:48 pm)
Haha.. time for the coder to kick in.

Erm,one point that Logan mentioned, but has been lost in the signal/noise is that we must review everything before putting it up because WE MUST BE SURE IT ISNT COPYRIGHTED.

I'll say that again in another manner, we have to make sure it isnt ripped off!

If it were simply a matter of sticking everything we recieved into an FTP site and let everyone get everything on a free-for-all basis. Or stick it all in CVS, we'd end up with a bunch of copied stuff.

Admittedly, Ive kind of done it myself. But NOT deliberately.

Submissions an easy process anyway, just send it to pascal. How hard is that?

If you dont want to do that, send it to me, and I'LL send it to pascal, either way, it goes to him to check its not copyright, works in engine (power of two etc), has the right look etc.

Dammit, Ive got a LOAD of free textures I downloaded off the internet, but I'd not just shove em into RW.

Anyway, just wanted to say, we appreciate ANYONE contributing, and hope no-one gets put off from any of this. It really is as simple as sending one of the team your contributions and we will sort it from there.

Phil.
#54
02/10/2003 (2:10 pm)
How do you go about determining if a texture is copyrighted? I'm curious to know because I've wondered since way back in my Quake editing days :)

I mean, let's say someone sends you rock01.png. How do you know if that was made from scratch or copied out of some obscure game that you may have never played?
#55
02/11/2003 (7:18 am)
Good question Rodney!
It's different for some ppl but by experience, you can see where does a texture come from.
You can also see the difference between the textures done. If the style are different, you can suspect that.
And finally, there are people you can trust. Just make sure they've not made some mistakes.

In my previous tex pack, I've used a really old tex from my HD as a basis. Logan remember seen it somewhere. He was right. That's all, simple and efficient.


Tim: See you on Arianne channel!!
Page«First 1 2 3 Next»