real wars buildings
by Tom Feni · in General Discussion · 02/08/2003 (4:35 pm) · 55 replies
so say I make some buildings for realm wars.. do I just submit them or is there a process for submission?
About the author
#22
In my experiences at level building it's always better to have extra textures to choose from than to have just a few and have to ask every time you need a new one.
02/10/2003 (8:11 am)
I would say go ahead and put them all in for now so people can use them if they want. Later, when it comes time to release the game, unused textures can be removed from the directory structure to compress the download.In my experiences at level building it's always better to have extra textures to choose from than to have just a few and have to ask every time you need a new one.
#23
I guess i could randomly pick 20 and just send those though. that dosnt sound like too bright of an idea to me either...
02/10/2003 (8:14 am)
yeah and there free regardless so people dont have to use them in realm wars, but i hand picked the ones that would be appropriatte for RW's. Like i said whenever its possible to get these to artists there ready to go...I guess i could randomly pick 20 and just send those though. that dosnt sound like too bright of an idea to me either...
#24
@Rodney: I agree with you, that when it comes to level building it's always better to have extra textures to choose from, but I personally wouldn't want to be the person to sort out the textures that aren't used.
IMO it just makes more work than having a rather "little" pool of textures that all can be used.
02/10/2003 (8:20 am)
@Tim: Don't know why you would have to pray, but I think to keep the RW-Project at a decent level of quality, there has to be some sort of Project-Manager who has an eye on that.@Rodney: I agree with you, that when it comes to level building it's always better to have extra textures to choose from, but I personally wouldn't want to be the person to sort out the textures that aren't used.
IMO it just makes more work than having a rather "little" pool of textures that all can be used.
#25
02/10/2003 (8:24 am)
Well there isnt a option for submitting an art based resource so im still waiting for a solution to the problem of me wanting to contribute these textures.
#26
Then ZIP all of your 130 textures and let Pascal pick the ones that are appropriate for RW! Don't want to sound rude, but just because you find them appropriate, doesn't mean they are!
02/10/2003 (8:25 am)
DUH!Then ZIP all of your 130 textures and let Pascal pick the ones that are appropriate for RW! Don't want to sound rude, but just because you find them appropriate, doesn't mean they are!
#27
02/10/2003 (8:35 am)
Hmm maybe it is too much trouble i wouldnt want to see an artist not get the textures hed want to use. I mean why subject people to somebody elses taste and preferences. I wouldnt want my textures to be sorted through by one person, and some of the better ones or even one of the better ones get dis-regarded. I would like to get these into the project today but i guess ill have to make everyone wait until i do it myself somehow which wont happen and artists will have to spend time and effort obtaining them and the project will have to absorb them anyways just in a less efficient and timely manner. But hey im not gonna twist anyones arm to get these into rw's. Just thought id try.
#28
02/10/2003 (8:42 am)
Ok, thank you for your time and effort.
#29

This is the exterior and interior.. made a fireplace thing in the middle..
does it look ok, just wondering if I am going in the right direction.. : )
02/10/2003 (8:47 am)
well got a hut done.. still need to add somemore detailing to it.. : )
This is the exterior and interior.. made a fireplace thing in the middle.. does it look ok, just wondering if I am going in the right direction.. : )
#30
-ooooo and a moat and drawbridge (does torque have doors yet??? :P) and a guard tower ontop!
02/10/2003 (8:54 am)
Looks nice, maybe scale the top half down alittle so it looks kinda like a cone or a teepee. Torches and tapestries would look cool too. hmm i wish you could use my textures. Maybe you could do a map with all of them being used :D that way people wouldnt have to use just 20 of them...-ooooo and a moat and drawbridge (does torque have doors yet??? :P) and a guard tower ontop!
#31
Maybe Tim could send you his texture-pack??
02/10/2003 (9:08 am)
Looks quite nice, though not orcish enough i think. I'd scale the Stone-texture on the outside up a bit and use the same texture for the interior walls. And maybe use one single texture/material for the steps outside. And yes, it needs some more detailing ! :)Maybe Tim could send you his texture-pack??
#32
Yeah as far as i can tell the best way to get textures into the game is if there used in a map (catch-22) which is still iffy becuase it depends upon the map being approved.
02/10/2003 (9:16 am)
Artifacts in the exterior walls textures are obvious same with the floor texture. I think you should break the angle of the main structure so it juts inward. Torches along the out side wall would look cool at night from a distance and a mote :)Yeah as far as i can tell the best way to get textures into the game is if there used in a map (catch-22) which is still iffy becuase it depends upon the map being approved.
#33
I will add more details and add some of your suggestions and update again when I finish those.. : )
02/10/2003 (9:28 am)
the artifacts will disappear when I apply the null texture and compile it... : ) the game engine doesnt read the textures you dont see.. so those will be gone in final draft.. : )I will add more details and add some of your suggestions and update again when I finish those.. : )
#34
However, I'm not quite sure what you're worried about. You must realize that Pascal is the art lead for realm wars. There is no quicker way to get them into use. There is no OTHER way to get them into use. Given that Pascal was selected as the art lead, I think you can trust him. I see no reason, assuming that your textures are of acceptable quality, that he would not upload them to the realm wars site as quickly as he could. As far as only sending 20, I think Pascal said that to first see what they're like, then work from there. 128 might be overwhelming, at least for the time being.
What other method would you suggest for submitting your textures?
02/10/2003 (9:32 am)
@Tim: I understand that you want your textures to be put into use as quickly as possible. Also, I'm sure your contribution would be greatly appreciated.However, I'm not quite sure what you're worried about. You must realize that Pascal is the art lead for realm wars. There is no quicker way to get them into use. There is no OTHER way to get them into use. Given that Pascal was selected as the art lead, I think you can trust him. I see no reason, assuming that your textures are of acceptable quality, that he would not upload them to the realm wars site as quickly as he could. As far as only sending 20, I think Pascal said that to first see what they're like, then work from there. 128 might be overwhelming, at least for the time being.
What other method would you suggest for submitting your textures?
#35
I am the right person, so what is the problem.
You did not say before you had 30 textures you said you had 200 textures there is a slight difference there. How do you figure they NEED to be added to RW, that and your whole attitude about loosing interest makes me wonder if we shouldn't be glad if you really did loose interest. It is not like we begged you to help us out here and it isn't that we didn't respond to your offer. You just didn't do your homework and didn't know who to talk to or who you where talking to. Keeping this in mind I find it strange that you know all about the "struggling" of the RW project while you don't even know who to talk to.
Well this "some guy" is the beginning and the end of the pipline, What makes you so sure that your material is better than what we have??? Even if it is will it fit in and maintain consistency.
I think it would be a great idea for us to get the general idea of what you got and how RW could use it.
Because we want some consistency in this game or at least something close to it. There need to be some one to check up on that.
All in all I think you better keep your textures seeing the issue you manage to make over a legitimate question from my side. If you still want to submit them you can, but we will put them in as we see fit... Take it or leave it, don't get your self all warmed up thinking we are that desperate. Although some good textures might come in handy I personally think we will be better off without yours, since in that case we don't have to put up with your crappy attitude (and believe me your attitude stinks big time my friend). I'm not even going to try to explain why reuse of textures is better for the game and that a big texture library doesn't mean things will be better.
Back on topic..
The building is nice Tom try to make the silhouette a bit more interesting people will look at it more from the outside than they will on the inside.. Try some spikes like on the guard towers already in RW
02/10/2003 (9:43 am)
Tim let me run this down with you.Quote:
Nah i dont want to send them to just anyone id rather deal directly with a person in a position to formally acknowledge and insert them into the project for EVERYONE to use.
I am the right person, so what is the problem.
Quote:
But like i said before and ill say it again, i have a30 textures that need to be added to the rw's project.
And i will most definetly be loosing interest in this attempt to help the struggling rw's project, if it becomes impossible to help.
You did not say before you had 30 textures you said you had 200 textures there is a slight difference there. How do you figure they NEED to be added to RW, that and your whole attitude about loosing interest makes me wonder if we shouldn't be glad if you really did loose interest. It is not like we begged you to help us out here and it isn't that we didn't respond to your offer. You just didn't do your homework and didn't know who to talk to or who you where talking to. Keeping this in mind I find it strange that you know all about the "struggling" of the RW project while you don't even know who to talk to.
Quote:
So whenever i can get these into the rw's artist pipeline IN GENERAL (not sending them to some guy) The better the materials you guys will have to work with...
Well this "some guy" is the beginning and the end of the pipline, What makes you so sure that your material is better than what we have??? Even if it is will it fit in and maintain consistency.
Quote:
I guess i could randomly pick 20 and just send those though. that dosnt sound like too bright of an idea to me either...
I think it would be a great idea for us to get the general idea of what you got and how RW could use it.
Quote:
mean why subject people to somebody elses taste and preferences.
Because we want some consistency in this game or at least something close to it. There need to be some one to check up on that.
All in all I think you better keep your textures seeing the issue you manage to make over a legitimate question from my side. If you still want to submit them you can, but we will put them in as we see fit... Take it or leave it, don't get your self all warmed up thinking we are that desperate. Although some good textures might come in handy I personally think we will be better off without yours, since in that case we don't have to put up with your crappy attitude (and believe me your attitude stinks big time my friend). I'm not even going to try to explain why reuse of textures is better for the game and that a big texture library doesn't mean things will be better.
Back on topic..
The building is nice Tom try to make the silhouette a bit more interesting people will look at it more from the outside than they will on the inside.. Try some spikes like on the guard towers already in RW
#36
where all those buildings doen in worldcraft?
if so would it be possible to get the rmf for the tower?
just for referece purposes.. : )
once I get a base structure then I will be able to add probably 10-20 more structures in about a week or so.. once I get a good feel for how it should look.. that should help increase your total buildings so you can make more maps.. : )
02/10/2003 (9:47 am)
speaking of which.. : )where all those buildings doen in worldcraft?
if so would it be possible to get the rmf for the tower?
just for referece purposes.. : )
once I get a base structure then I will be able to add probably 10-20 more structures in about a week or so.. once I get a good feel for how it should look.. that should help increase your total buildings so you can make more maps.. : )
#37
02/10/2003 (9:50 am)
Yes they where but i don't have those files for you i will ask GG and see if i can get them for you.
#39
02/10/2003 (10:05 am)
Well considering that people have ran into trouble submitting art s a resource before, this problem is detrimental to the progress of many projects... We need to be able to share art just like code. Even more so in an organised fashion. I just dont want some random administrator who claims hese an amatuer to audit my work, or prevent others from using it. I mean yeah hes the head master of the art module for RW's but does that really mean he should decide what other people shouldnt contribute. I dont appreciatte the restrictions on helping the project. I tried its too bad that rw's cant be helped in this way. I refuse to pick 20 and send those on the general pretense that none are technicly better than the others.
#40
Regarding administrators auditing resources, it is necessary. The line has to be drawn somewhere. While there may be plenty of good art, not all of it fits together well or keeps to a theme. There may be two extremely great artists submitting content, but if their styles clash, things will look wrong. If everything that everyone suggested or made was put into the game, it would be a mess and resemble frankenstein's monster.
On the subject of only submitting a fraction of your work: Perhaps you shouldn't think of it as deciding which of your work is better, but instead selecting the best representation of it. For instance, if you have five wood textures, pick the one that is the most general and submit it. Repeat this process for any similar textures.
02/10/2003 (10:16 am)
It is unfortunate that you've had trouble submitting resources before. As far as the system for submitting art resources, I cannot comment, as I never have.Regarding administrators auditing resources, it is necessary. The line has to be drawn somewhere. While there may be plenty of good art, not all of it fits together well or keeps to a theme. There may be two extremely great artists submitting content, but if their styles clash, things will look wrong. If everything that everyone suggested or made was put into the game, it would be a mess and resemble frankenstein's monster.
On the subject of only submitting a fraction of your work: Perhaps you shouldn't think of it as deciding which of your work is better, but instead selecting the best representation of it. For instance, if you have five wood textures, pick the one that is the most general and submit it. Repeat this process for any similar textures.
Torque Owner Roger Smith