Is iTGB using my PVR textures.
by Matthew Harris · in iTorque 2D · 05/24/2009 (10:22 pm) · 23 replies
I am familiar with PVRTC compression using the texturetool found in the iphone sdk.
I converted all my textures to PVR, but is it using those textures in my game? Is it still copying my png files in the app?
In other words, does iTGB know the resources you are and aren't using.
- Matt
I converted all my textures to PVR, but is it using those textures in my game? Is it still copying my png files in the app?
In other words, does iTGB know the resources you are and aren't using.
- Matt
#22
06/16/2009 (6:00 am)
texturetool -e PVRTC -o bag_inventory.pvr -f PVR --bits-per-pixel-4 bag_inventory.png
#23
If you use the wrong one, it will cut all transparency and use all the 2 / 4 bpp for the RGB infos
06/16/2009 (6:29 am)
There are 2 different modes for 4bpp and 2bpp, keep that in mind.If you use the wrong one, it will cut all transparency and use all the 2 / 4 bpp for the RGB infos
Torque 3D Owner Ronny Bangsund
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