Game Development Community

Polygon count per object

by Renzo S · in General Discussion · 02/07/2003 (8:01 am) · 3 replies

Hello, I would like to know what is the maximum polygons count, I should use, per object in a game?
And, if I want to make a game just for GeForce 4 card, what is the maximum polygons count per object?

Thanks in advance.

Renzo.

#1
02/07/2003 (8:29 am)
its kinda open ended. If your building with a stock engine you can have about 2000 per player model and then it pretty much up to you on static objects.Torque has a descent LOD setup.
G4 cards don't nescassarly run torque any faster. If your looking to increase your poly count through g4 techniques you will want to make some changes in your engines code.
#2
02/07/2003 (10:48 am)
Hello, what do you mean with: "G4 cards don't nescassarly run torque any faster. If your looking to increase your poly count through g4 techniques you will want to make some changes in your engines code"
Don't the GeForce card depends on my operating system?
For example, if tomorrow come GeForce 5 and I install the driver in Windows Xp, then my application builded in Torque or whatever engine will use the power of GeForce 5 or my application will run equal as with GeForce 2?
#3
02/07/2003 (11:24 am)
I think Matthew meant to say that using a GF4 will bring you the raw speed increases from having a faster card, but won't give you the GF4 particular optimizations for free : you'll have to code stuff that uses the GF4 particular hw capabilities yourself, or delegate the work to someone.
Also, the notion of object polygon counts as sign of an engine capability are at least misleading, if not totally innapropriate, as it will vary depending on the game's scope and features : how many characters "on screen" at the same time, props, interiors, etc.
This should be more a factor of your targeted hardware than something the engine limits you with (of course, whatever software you use is always part of the equation).
All this to say it's not a clear cut question, and you should be wary of people making such blanket statements about their engine...
It's also a question that regulary comes up here on the boards, and there are no absolute answers to it.
Hope that helps clarify things a bit