hair alpha help??
by deepscratch · in Torque 3D Professional · 05/23/2009 (3:23 am) · 10 replies
hi,
I am having a problem getting hair alpha to display properly,
the arrows show the problem areas.
I have also shown the material setting.
anybody have any idea how to fix this??
thanks.
new Material(hair_alpha)
{
mapTo = base.c_hair_alpha;
diffuseMap[0] = "base.chair_alpha";
translucent[0] = true;
translucentBlendOp = LerpAlpha;
translucentzwrite[0] = true;
};

I am having a problem getting hair alpha to display properly,
the arrows show the problem areas.
I have also shown the material setting.
anybody have any idea how to fix this??
thanks.
new Material(hair_alpha)
{
mapTo = base.c_hair_alpha;
diffuseMap[0] = "base.chair_alpha";
translucent[0] = true;
translucentBlendOp = LerpAlpha;
translucentzwrite[0] = true;
};

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#2
the hair is made up of elements, part of the body mesh.
it worked fine in 1.7.1
yes, it is double sided.
thanks for the comment, I like texturing, hell, its a part of my day job,
modeling too.
05/23/2009 (4:04 am)
@Caylo,the hair is made up of elements, part of the body mesh.
it worked fine in 1.7.1
yes, it is double sided.
thanks for the comment, I like texturing, hell, its a part of my day job,
modeling too.
#3
05/23/2009 (4:29 am)
As soon as i possibly can, I will run some experiments to test some ideas. I have not yet used any mesh with alpha in T3D, i hope its not going to be a hassle.
#4
05/23/2009 (4:42 am)
yeah, me too
#7
05/23/2009 (9:29 am)
What detail actually ended up being the fix?
#8
05/23/2009 (10:49 am)
dunno, I just replaced everything, works
#9
05/23/2009 (10:53 am)
Ah ok. Guess I will be rebuilding some Material definitions when that time come.
#10
05/23/2009 (3:50 pm)
There are issues with alpha blend surfaces that are not using alpha test. We're looking into them for beta 3.
Torque 3D Owner Caylo Gypsyblood
Also try changing the alphaRef = ##;, this should show you if it is an BUG, or issue with FOG or something else.
EDIT: Real good job with the mesh and texture work. Nice detail to the eyes.
EDIT:: Also it just occurred to me that you could try the doubleSided material flag.